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Starbase Ships by EGOTech

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Quester v1.1.1

Free Command Ship Explorer T2 Generators T2 Thrusters ISAN Auto Pilot Asteroid Avoidance Basic Crafting Bench Advanced Crafting Bench Tools Crafting Bench

The Quester multi purpose command or explorer ship that is fitted with a medbay with a reconstruction machine and a workshop with all three crafting benches. It also has a large main hall that is designed to be large enough to fit the capital ship nav logger (not included in blueprint). However the owner is free to fit the hall for whatever purpose that is desired.

Features

  • Spacious interior with large main hall ready to be fitted
  • Two additional seats for co-pilots in a large open bridge
  • Workshop with all three crafting benches and three resource bridges
  • Medbay with a reconstruction machine
  • 24 ore crates to store ore for refills
  • Standard Cruise function
  • Turtle and Sloth functions with adjustable rates
  • Transponder system with ping function
  • Two external and four internal resource bridges
  • Solar panels which can generate up to 4,300 EPS of power
  • Auto generator rate script with adjustable minimum rate
  • 30 T2 generators with 10 T2 fuel chambers and 20 spare rods on racks
  • 16 large and 40 small propellant tanks with 232,000,000 units of propellant
  • Estimated propellant time of 13 hours and range of 6,500km
  • Propellant time and fuel time panels
  • 72 batteries
  • 36 T2 box and 124 T2 triangle thrusters, all with T3 nozzles providing forward thrust
  • 36 T2 triangle thrusters with T3 nozzles providing braking thrust
  • 48 T2 triangle thrusters with T3 nozzles for maneuvers
  • Extra two small propellant tank with its own resource bridge for emergency refueling
  • Eight extra hardpoints (all cabled and piped)
  • NavGrid by StandPeter
  • NavCas by fixerid, using custom avoidance system and ISAN 3 in 1 from Compass by Firestar99, with ability to load target from NavGrid
  • Warning lights and alarm for obstacle detection and avoidance, powered by 44 rangefinders
  • Speedometer
  • Timer panel
  • Odometer panel
  • Many extra slots for YOLOL or memory chips
  • Top speed of 130m/s before main hall is fitted
A premium version, the is available for purchase.

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 157,327 91
Ajatite Ore
Ajatite Ore 51,432 29.8
Arkanium Ore
Arkanium Ore 29,502 17.1
Bastium Ore
Bastium Ore 250,058 144.7
Charodium Ore
Charodium Ore 232,923 134.8
Exorium Ore
Exorium Ore 14,294 8.3
Glass
Glass 50,923 29.5
Ice
Ice 234,000 135.4
Karnite Crystal
Karnite Crystal 465 0.3
Kutonium Ore
Kutonium Ore 30,406 17.6
Nhurgite Crystal
Nhurgite Crystal 49,093 28.4
Vokarium Ore
Vokarium Ore 151,065 87.4
Ymrium Ore
Ymrium Ore 11,993 6.9
Total ore 1,263,481 731.2

Credits Cost

Credits
Assembly 467,323
Manufacturing 1,181,891
Total 1,649,213
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

Download v1.1.1 (current)

All Blueprints

Version
v1.1.1 Current Download
v1.1.0 Download
v1.0.4 Download
v1.0.3 Download
v1.0.2 Download
v1.0.1 Download
v1.0.0 Download

Usage

To enter the ship, there are buttons on either sides of the ship just behind the cockpit that will open Doors. There are also buttons which open Backdoor on either side towards the back of the ship.

Flying the Ship

Pilot Center Console

The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.

Interface Function
Speed Current speed in metres per second.
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust.
Sloth Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode.
Aim Reduces the response time of key presses for pitch and yaw.
Guides Activates rangefinders (except center one which can be activated separately). Can be used as guide lasers. Red warning lights show location of obstacles (left, right and centre).
Nav, Autopilot, Avoidance & Target Autopilot controls. See Autopilot and Crash Avoidance.
ISAN2 Current ISAN coordinates of ship.
NavGrid, NavP, NavC & Attitude NavGrid system, see Using the Waypoint System.
SafeZone Whether current location is in the safe zone.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
Transponder Toggle & Ping Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds
Timer See Timer.
Odometer See Odometer.

Using the Waypoint System

Pilot Left Console

Viewing and Selecting Waypoints

This uses the NavGrid system. Use the Down and Up waypoints selectors to select waypoint. The selected waypoint information is shown on NavP and NavC panels.

On the pilot center console, NavGrid will show the compass towards the selected waypoint while Attitude will show the ship's pitch, heading and roll directions. NavGrid is best used while not moving.

Editing and Saving Waypoints

Use Set to save waypoint of current location to the current selected waypoint position.

To edit currently selected waypoint, use your U tool to add name, X, Y and Z values to nName, nX, nY and nZ respectively. Then use the Save button to save.

NOTE: Waypoint 1 to 6 are presets and can not be over written.

Loading Waypoint to Auto Pilot

Use Load to Auto Pilot to load curretnly selected waypoint to Target to be used with the auto pilot system.

Auto Pilot and Crash Avoidance

The ship uses a modified version of NavCas which uses the 3 in 1 ISAN from Compass. Waypoints are loaded from NavGrid waypoint system.

Use while the ship is stationary. Activating Nav will start point the ship towards Target waypoint and deactivate itself when done. Autopilot will activate Nav and fly to within 5km of Target waypoint with Avoidance activated.

NOTE: Nav may not be very accurate. I recommend using it in conjunction with the NavGrid compass. The dd panel on the pilot left console shows debugging information for NavCas.

Avoidance will activate Guides. If the guides detect objects it will cut thrust and strafe up or down (will flash either the top or bottom Blue warning lights on the pilot center console according to the direction) while sounding an alarm (check game settings if you do not hear the alarm). It will also flash Red warning lights on the pilot center console according to the position of obstacle detected. If Autopilot is activated, it will readjust and continue its flight.

Avoids will show the counters for number of avoidances. The Trip counter can be reset by holding down the Avoids Reset Trips button.

NOTE: There is very limited coverage of range finders for the crash avoidance system. Use at your own risk!

Resetting Navigation

If ISAN or NavGrid is not working, it can be reset using the Reset ISAN button. Press once to take ISAN offline, then press again to reset.

Managing Power and Fuel

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 232,000,000 units.
PropTime Time and distance remaining of propellant based on current usage. Distance is calculated from speed, so speedometer must be activated.
FuelTime Time and distance remaining of fuel based on current usage. Distance is calculated from speed, so speedometer must be activated.
WithBackup Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 20 extra rods.
Fuel Rod 1 to Fuel Rod 10 Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each.
Generator Current generator rate, maximum of Generator Limit.
Min Gen & Min Generator Limit Toggle and sets minimum generator rate. See Managing Power.
Shutdown Will turn off all fuel chambers thus shutting down generators.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
Solar Current pwoer generated by the solar panels, in EPS, up to a maximum of 4,300 EPS
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Flow In & Flow Out Toggle flow modes of resource bridges. See Refueling Propellant.
Lights Turns on and off internal lights.
Doors Opens or closes ship entry doors.
Backdoor Opens or closes ship back doors.

Managing Power

By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the Min Generator Limit value using the switch for the minimum rate and turning on Min Gen.

Refueling Propellant

All four resource bridges can be used for refuelling propellant. To refuel from another ship, turn off Flow Out on the pilot right side console and leave Flow In turned on. Then connect a resource bridge to the other ship. To refuel another ship, do the opposite, Flow Out turned on and Flow In turned off.

The two red propellant tanks in the back maintenance room can also be used to refuel the ship. Connect the Red resource bridge to the Green resource bridge to tarnsfer propellant. You can then unbolt the red tanks and craft refills for the tanks using ice and then bolt the tank back to the support. Rinse and repeat until full. The Red and Green buttons toggles the respective resource bridges.

Remember to turn Flow In and Flow Out back on if you are using the Endo to collect ore via any of the ship's resource bridges.

Other Stuff

Timer

On the pilot center console there is a Timer panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, hold down the Reset Timer button on the pilot left console.

Odometer

On the pilot center console there is a Odometer panel which will keep track of the ship's estimated flight distance based on speed (speedometer must be activated). To reset the trip odometer, hold down the Odometer Reset Trips button on the pilot left console.

Known Issues

  • There is limited coverage of range finders for the crash avoidance system. Use at your own risk!
  • Autopilot doesn't seem to point ship directly to destination (a bit off), use in conjunction with NavGrid.
  • Depending on how the main hall is fitted, the thrust efficiency may be affected causing slightly slower speeds

Frequently Asked Questions

Why does NavGrid show an error?

This usually happens after travelling to the moon via the warp gate where ISAN is not available. After returning, this can be fixed by reseting ISAN.

For more general questions, please check the FAQ here.

Links

Changelog

v1.1.1 (Current) - 11/06/2022

  • Removed unused speedo chip
  • Fixed max propellant on engineering console
  • Added meter upgrade to basic crafting bench

v1.1.0 - 26/05/2022

  • Painted thrusters black and nozzles red
  • Removed some useless bolts that were sticking out
  • Added 10 heat sinks
  • Reduced radiators to four bases and eight extensions
  • Replaced all RadiationRate panels with HeatTransferRate
  • Added StoredHeat panels
  • Replaced cargo lock frame speedometer with new speedometer
  • Increased max propellant to 232,000,000
  • Removed fast travel core

v1.0.4 - 07/01/2022

  • Fixed reconstruction machine not assembled correctly

v1.0.3 - 04/01/2022

  • Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels

v1.0.2 - 31/12/2021

  • Replaced braking thrusters' nozzles with T3 nozzles as originally intended
  • Removed nName, nX, nY and nZ panels from navigation co-pilot console as duplicates interfere with operation

v1.0.1 - 25/12/2021

  • Fixed centering speed for FcuBackward lever
  • Added missing Fuel variable to memory chip to fix fuel time panel
  • Added solar panels to generator room

v1.0.0 - 22/12/2021

  • Initial release

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