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Starbase Ships by EGOTech

Photos Features Videos Build Cost Purchase Usage Known Issues FAQ Links Changelog Similar Ships

Whaler UPDATED v1.1.0

For Sale 20,000,000 Credits Fighter Command Ship T3 Generators T3 Thrusters Plasma Thruster Laser Cannon Auto Cannon Plasma Cannon Rocket Launcher Mining Laser Tow Beam Cargo Lock Frame ISAN Basic Crafting Bench Advanced Crafting Bench Tools Crafting Bench Reconstruction Machine

The Whaler is a multi purpose showcase command ship capable of mining, towing, cargo hauling, ore furnacing and combat. Although the Whaler is combat capable with missiles, laser guns, plasma guns and autocannon turrets, it has more of a role playing aspect as it is untested in real situations.

Features

The listed features reflects the current version of the ship.

Key Features

Laser Cannons

4

Laser Cannons

Ammo Storages 4 Concealed

Plasma Cannons

4

Plasma Cannons

Ammo Storages 2 Concealed

Autocannon Turrets

3 x 2 autocannons

Autocannon Turrets

Ammo Storages 4 Forward and Back Facing Mouse Aim Support

Missile Launchers

4

Missile Launchers

Missile Capacity 20 Concealed Volley Control System

Medbay

1

Reconstruction Machine

Engineering

2

Furnances

One belt and atmosphere furnace each

Towing System

15,000,000 kg

Maximum Towing Capacity

Button to automatically adjust the minimum generator rate according to towed mass Mouse Aim Support

Belt Mining

2 lasers

Mining Lasers

Collectors 2 Material Scanner Mouse Aim Support

Displays and Rooms

Three larger displays with customisable messages Spacious interior with two separate rooms with great exterior views

Cargo

144 stacks

Material Capacity

Material Crates 144 Large Cargo Lock Frames 2

Easy Repair

Easy access to all ship weaponry and machinery for repairing and reloading

Standard Features

Flight Systems

Flight Modes Cruise Mode Turtle Mode Variable Sloth Mode Variable Flight Profiles Navigation ISAN Mono

Propulsion

125 m/s

Top Speed (empty)

Speedometer Forward Thrusters T3 Plasma Thruster Rings 1x5 Box Thrusters 18 Triangle Thrusters 112 Braking Thrusters T3 Triangle Thrusters 52 Maneuver Thrusters T3 Triangle Thrusters 72

Propellant

144M units

Propellant Capacity

Propellant Network Large Tanks 12 Propellant Time Panel

Power and Fuel

45,000 e/s

Total Power Generation

Dynamic Generator Rate Min Generator Rate Variable Batteries 96 Power Generation T3 Fuel Chambers 12 Generators 36 Spare Rods 24 Solar Power Generation Panels 72 Maximum Power 1.8k e/s Fuel Time Panel Backup Rods Panel

Crafting

Basic Crafting Bench All Upgrades Advanced Crafting Bench All Upgrades Tools Crafting Bench All Upgrades

Utility Systems

Transponder Ping Function Resource Bridge Warnings Panel Timer Panel Odometer Panel

Videos

Whaler - All Weapons

Channel: EGOTech

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 211,904 122.6
Ajatite Ore
Ajatite Ore 104,688 60.6
Arkanium Ore
Arkanium Ore 160,086 92.6
Baltium Alloy
Baltium Alloy 3,744 2.2
Bastium Ore
Bastium Ore 408,439 236.4
Bastonium Alloy
Bastonium Alloy 136 0.1
Charodium Ore
Charodium Ore 388,168 224.6
Corazium Ore
Corazium Ore 12,307 7.1
Exorium Ore
Exorium Ore 50,247 29.1
Glass
Glass 32,366 18.7
Ice
Ice 167,136 96.7
Karnite Crystal
Karnite Crystal 22,340 12.9
Kutonium Ore
Kutonium Ore 188,686 109.2
Lukium Ore
Lukium Ore 66,738 38.6
Nhurgite Crystal
Nhurgite Crystal 130,061 75.3
Surtrite Crystal
Surtrite Crystal 48,256 27.9
Ukonium Ore
Ukonium Ore 10,215 5.9
Vokarium Ore
Vokarium Ore 346,381 200.5
Xhalium Ore
Xhalium Ore 8,171 4.7
Ymrium Ore
Ymrium Ore 218,902 126.7
Total ore 2,578,970 1,492.5

Credits Cost

Credits
Assembly 608,050
Manufacturing 4,669,267
Total 5,277,316
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Purchase Blueprint

Price: 20,000,000 Credits

To purchase the blueprint, join the EGOTech Discord Server.

EGOTech Discord Server

Usage

To enter the ship, there is are buttons on each side of the front of the ship that will open a Door on either side.

Flying the Ship

Pilot Top Console

Pilot Center Console

Interface Function
Speed Current speed in metres per second.
ForwardThrust Current forward thrust, maximum of 10,000 units
Plasma & Plasma Charge Level Activates the plasma thrusters and intitiate charging. Plasma thrusters has to be activated and charge level at 1.0 for it to fire.
Throttle Current throttle level, maximum of 100 percent
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust.
Sloth Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode.
Profiles Adjusts preset flight profiles. See Flight Profiles.
Aim Reduces the response time of key presses for pitch and yaw.
Guides Activates rangefinders (except center one which can be activated separately) to be used as guide lasers.
Crosshair Activates beam crosshair.
Range & Distance Activates center rangefinder, with Distance showing distance to object.
Scanner & Scan Turns on the Ore Scanner and shows results of scan.
Combat, Fire, Weapon Mode, LaserAmmo, PlasmaAmmo, Launch, Missile Volley & Lock Weapon controls. See Combat.
ISAN2 Current ISAN coordinates of ship.
NavGrid, NavP, NavC & Attitude NavGrid system, see Using the Waypoint System.
Warnings, SafeZone & StrengthFactor Warnings for being outside safe zone, ship damage as well as low fuel or propellant. See Warnings Panel.
Transponder Toggle & Ping Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds
Timer See Timer.
Odometer See Odometer.

See Flight Systems on how to fly the ship and use its flight systems.

Combat

Both pilot seats have weapon controls. Activate Crosshair for aim assistance.

Combat activates combat mode which charges the laser and plasma guns as well as opening hatches for all weapons including the missile launchers.

Hold Fire to fire the laser and plasma guns. Use Weapon Mode to switch guns or use both.

Hold Launch to launch missiles. Use Missile Volley to adjust how many missiles are launched at a time.

NOTE: Fire and Launch buttons should be bound for the top pilot seat as the buttons are not readily available on the top pilot console.

LaserAmmo & PlasmaAmmo shows current ammo for each of the guns. The indicator lights on each side of the consoles show laser gun heat (red) and power (blue) levels. All gun heat and power levels can be seen on the main pilot left console. Missile Pod 1 to Missile Pod 4 show the current available missiles in each pod.

TIP: Remember to turn off Combat after combat to save on fuel.

Gun Turrets

There are separate gun turret seats at the front, top and bottom of the ship and each has it own data network and has two autocannons each with laser sights. The front seat is shared with mining lasers and the bottom seat is shared with the tow beam.

For all seats use Combat to activate combat mode which will charge the auto cannons and turn on the laser sights. For the front and bottom seats, this will also deactivate the mining lasers and tow beam respectively. For the top and bottom seats, use Chair to change to either face the front or back of the ship.

Press C to activate mouse aim mode and press Fire to fire the autocannons. The red ligts are indicators that the laser sights have detected an object. For safety, the turrets have limited firing windows.

All turret seats have displays for autocannon heat and power levels.

NOTE: Each seat currently has it own ammo storage on the autocannons as the turrets are bugged (See Known Issues).

Reloading

Access the bottom compartment of the ship using the access hatches inside the ship near the entrance doors. There are ammo storages for the laser guns, plasma guns and auto cannons (unused). From there is also access to swap out the plasma gun magazines (optional).

For the laser guns, access to the magazines is available through small hatches in the cockpit so the magazines can be optionally swapped.

The gun turrets currently can only be reloaded by swapping the magazines on the autocannons (See Known Issues).

Access to the missile launches is available through doors at the front of each side pod from inside the ship, which allows the loading of the missiles onto the launchers. Deactivate Lock to rearm the launchers and then reactivate Lock once done.

NOTE: For missiles, the Safety should always be set to 1 and multipart missiles should also be locked by setting MissileLock on the fuel module to 1.

Using the Waypoint System

Pilot Left Console

Viewing and Selecting Waypoints

This uses the NavGrid system. Use the Down and Up waypoints selectors to select waypoint. The selected waypoint information is shown on NavP and NavC panels.

On the pilot center console, NavGrid will show the compass towards the selected waypoint while Attitude will show the ship's pitch, heading and roll directions. NavGrid is best used while not moving.

Editing and Saving Waypoints

Use Set to save waypoint of current location to the current selected waypoint position.

To edit currently selected waypoint, use your U tool to add name, X, Y and Z values to nName, nX, nY and nZ respectively. Then use the Save button to save.

NOTE: Waypoint 1 to 6 are presets and can not be over written.

Resetting Navigation

If ISAN or NavGrid is not working, it can be reset using the Reset ISAN button. Press once to take ISAN offline, then press again to reset.

Managing Power, Fuel and Propellant

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 144,000,000 units.
PropTime Time and distance remaining of propellant based on current usage. Distance is calculated from speed.
FuelTime Time and distance remaining of fuel based on current usage. Distance is calculated from speed.
WithBackup Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 20 extra rods.
Fuel Rod 1 to Fuel Rod 12 Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each.
Generator Current generator rate.
Min Gen & Min Generator Rate Toggle and sets minimum generator rate. See Managing Power and Fuel.
Shutdown Will turn off all fuel chambers thus shutting down generators.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
Solar Current energy units generated from solar panels, maximum of 1,800 units per second.
Flow In & Flow Out Toggle flow modes of resource bridges. See Refilling Propellant.
Tow, Tow Status, Tow Mass & Auto Gen Tow beam controls. See Towing Ships.
Right Cargo, Right Pod, Left Cargo & Left Pod Cargo frame controls. See Storing Cargo.
Lights Turns on and off internal lights.
Door Opens or closes ship entry doors.

Managing Power and Fuel

See Power and Fuel Systems on how to manage ship power and refuel.

Refilling Propellant

See Propellant Systems on how to refill propellant.

Mining

Mining Console

Interface Function
Scanner & Scan Turns on the Ore Scanner and shows results of scan.
Lasers Turns on mining lasers.
Collect Turns on mining ore collectors.
Laser Convergence Adjusts the distance at which the lasers converge.

Activate the mining lasers using Lasers. Turn on mouse aim by pressing C and adjust the Laser Convergence using the switch. The higher the Laser Convergence, the tighter the convergence will be. Collect turns on the two ore collectors.

If batteries start running out of charge while mining, turn on Min Gen. Continous use of the lasers and collectors at the same time requires a Min Generator Limit of around 20%.

NOTE: For safety, the autocannons will be disabled when the mining lasers are activated.

Ore Scanner

Activate using the Scanner button. Scan results will show on the Scan panel in number of stacks. It has a maximum range of 100m.

Storing Cargo

Use Right Pod and Left Pod on the pilot right console or the exterior buttons on each pod to open the cargo pod doors.

Right Cargo and Left Cargo on the pilot right console and on each frame activates the cargo lack frames.

NOTE: Make sure the cargo is secure before flying the ship.

Towing Ships

Tow Beam Console

Interface Function
Tow Status Status of tow beam, 0 is off, 1 is on and 2 is locked on.
Tow Mass Mass of locked on ship, in kilograms.
Tow Activates the tow beam.
Auto Gen Activates Min Gen with Min Generator Rate according to Tow Mass.

The tow beam faces out the back of the ship so position the ship in front of, with the back facing the ship you wish to tow. From the bottom turret seat, disable Chair to face the back of the ship.

Activate Tow to turn on the tow beam and press C to activate mouse aim. Once the tow beam is locked on the ship, the Tow Status will be 2 and the mass of the locked ship will be shown as Tow Mass in kilograms.

Activate Auto Gen which will then turn on Min Gen with a Min Generator Rate based off the Tow Mass. Wait till the generators reach the targeted rate before flying off.

NOTE: When Tow is activated, the bottom turret autocannons will be disabled.

The Whaler has enough power generation to tow a ship of a mass of up to 15ktons or 15,000,000 kilograms. For large ships, it is recommended to turn on Min Gen to ramp up the generator before locking on and then activating Auto Gen once locked on to adjust the Min Generator Rate accordingly.

TIP: Remember to turn off Min Gen after towing to save on fuel.

Large Display Screens

Large Display

There are three large display, one in each pod room on either side and one in the main area in the middle of the ship. These screen can show a title message and a message of the day (MOTD). Each screen can be turned on and off independently but they all show the same information.

The screen messages can be changed using the console in front of the screen in the main area.

Screen Console

Interface Function
TitleText Message to be displayed for the title.
Title Size Size of the title text, L, M and S.
Title Style Animation style of the title text, Scroll, Static and Blink.
Title Colour Colour of the title text, from 0 to 360.
LoadTitle Load the title text onto the screen.
MOTDText Message to be displayed for the MOTD.
MOTD Colour Colour of the MOTD text, from 0 to 360.
LoadMOTD Load the MOTD text onto the screen.
Screen Turn on or off the screen in the main area.

Title Display

Use the universal tool (U) to change the value of the TitleText and adjust the Title Size & Title Style. Use LoadTitle to apply the changes. Title Colour can also be changed at any time.

The title can only display uo to 25 characters on each line. L (Large) has 1 line and can display 5 characters without scrolling. M (Medium) has 2 lines and can display 10 characters on each line without scrolling. S (Small) has 3 lines and can display 25 characters on each line without scrolling.

The title text has three animation modes.

  • Static mode has no animation and will diplay the message as is.
  • Scroll mode will scroll the text to the left for longer messages and start again from the start.
  • Blink mode blinks the title text.

MOTD Display

Use the universal tool (U) to change the value of the MOTDText. Use LoadMOTD to apply the changes. MOTD Colour can also be changed at any time.

Known Issues

  • Due to turret bug, the four autocannon ammo storages cannot feed the turret autocannons, so these ammo storages are not currently used by the ship.

Frequently Asked Questions

For more general questions, please check the FAQ here.

Links

Changelog

v1.1.0 (Current) - 07/12/2024

  • Added 36 solar panels each (total 72 panels) to top and bottom of ship
  • Replaced HeatTransferRate panel on bottom right pilot console with Solar panel
  • Removed NavCas auto pilot system
  • Added warnings panel to both pilot seats
  • Added flight profiles system, controls on both pilots seats
  • Resolved global variables conflicts between flight profiles and turrets
  • Removed Battery, HeatTransferRate, PropTime and FuelTime panels from top pilot console
  • Reshuffled all pilot consoles
  • Updated ship manual link in help chip

v1.0.0 - 06/07/2023

  • Initial release

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