The Whaler is a multi purpose showcase command ship capable of mining, towing, cargo hauling, ore furnacing and combat. Although the Whaler is combat capable with missiles, laser guns, plasma guns and autocannon turrets, it has more of a role playing aspect as it is untested in real situations.
Laser Cannons
Plasma Cannons
Autocannon Turrets
Missile Launchers
Reconstruction Machine
Furnances
Maximum Towing Capacity
Mining Lasers
Material Capacity
Top Speed (empty)
Propellant Capacity
Total Power Generation
| Material | Volume (kv) | Stacks | |
|---|---|---|---|
| Aegisium Ore | 211,904 | 122.6 | |
| Ajatite Ore | 104,688 | 60.6 | |
| Arkanium Ore | 160,086 | 92.6 | |
| Baltium Alloy | 3,744 | 2.2 | |
| Bastium Ore | 408,439 | 236.4 | |
| Bastonium Alloy | 136 | 0.1 | |
| Charodium Ore | 388,168 | 224.6 | |
| Corazium Ore | 12,307 | 7.1 | |
| Exorium Ore | 50,247 | 29.1 | |
| Glass | 32,366 | 18.7 | |
| Ice | 167,136 | 96.7 | |
| Karnite Crystal | 22,340 | 12.9 | |
| Kutonium Ore | 188,686 | 109.2 | |
| Lukium Ore | 66,738 | 38.6 | |
| Nhurgite Crystal | 130,061 | 75.3 | |
| Surtrite Crystal | 48,256 | 27.9 | |
| Ukonium Ore | 10,215 | 5.9 | |
| Vokarium Ore | 346,381 | 200.5 | |
| Xhalium Ore | 8,171 | 4.7 | |
| Ymrium Ore | 218,902 | 126.7 | |
| Total ore | 2,578,970 | 1,492.5 |
| Credits | |
|---|---|
| Assembly | 608,050 |
| Manufacturing | 4,669,267 |
| Total | 5,277,316 |
To purchase the blueprint, join the EGOTech Discord Server.
To enter the ship, there is are buttons on each side of the front of the ship that will open a Door on either side.


| Interface | Function |
|---|---|
Speed |
Current speed in metres per second. |
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Plasma & Plasma Charge Level |
Activates the plasma thrusters and intitiate charging. Plasma thrusters has to be activated and charge level at 1.0 for it to fire. |
Throttle |
Current throttle level, maximum of 100 percent |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust. |
Sloth |
Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode. |
Profiles |
Adjusts preset flight profiles. See Flight Profiles. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Guides |
Activates rangefinders (except center one which can be activated separately) to be used as guide lasers. |
Crosshair |
Activates beam crosshair. |
Range & Distance |
Activates center rangefinder, with Distance showing distance to object. |
Scanner & Scan |
Turns on the Ore Scanner and shows results of scan. |
Combat, Fire, Weapon Mode, LaserAmmo, PlasmaAmmo, Launch, Missile Volley & Lock |
Weapon controls. See Combat. |
ISAN2 |
Current ISAN coordinates of ship. |
NavGrid, NavP, NavC & Attitude |
NavGrid system, see Using the Waypoint System. |
Warnings, SafeZone & StrengthFactor |
Warnings for being outside safe zone, ship damage as well as low fuel or propellant. See Warnings Panel. |
Transponder Toggle & Ping |
Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds |
Timer |
See Timer. |
Odometer |
See Odometer. |
See Flight Systems on how to fly the ship and use its flight systems.
Both pilot seats have weapon controls. Activate Crosshair for aim assistance.
Combat activates combat mode which charges the laser and plasma guns as well as opening hatches for all weapons including the missile launchers.
Hold Fire to fire the laser and plasma guns. Use Weapon Mode to switch guns or use both.
Hold Launch to launch missiles. Use Missile Volley to adjust how many missiles are launched at a time.
NOTE: Fire and Launch buttons should be bound for the top pilot seat as the buttons are not readily available on the top pilot console.
LaserAmmo & PlasmaAmmo shows current ammo for each of the guns. The indicator lights on each side of the consoles show laser gun heat (red) and power (blue) levels. All gun heat and power levels can be seen on the main pilot left console. Missile Pod 1 to Missile Pod 4 show the current available missiles in each pod.
TIP: Remember to turn off Combat after combat to save on fuel.
There are separate gun turret seats at the front, top and bottom of the ship and each has it own data network and has two autocannons each with laser sights. The front seat is shared with mining lasers and the bottom seat is shared with the tow beam.
For all seats use Combat to activate combat mode which will charge the auto cannons and turn on the laser sights. For the front and bottom seats, this will also deactivate the mining lasers and tow beam respectively. For the top and bottom seats, use Chair to change to either face the front or back of the ship.
Press C to activate mouse aim mode and press Fire to fire the autocannons. The red ligts are indicators that the laser sights have detected an object. For safety, the turrets have limited firing windows.
All turret seats have displays for autocannon heat and power levels.
NOTE: Each seat currently has it own ammo storage on the autocannons as the turrets are bugged (See Known Issues).
Access the bottom compartment of the ship using the access hatches inside the ship near the entrance doors. There are ammo storages for the laser guns, plasma guns and auto cannons (unused). From there is also access to swap out the plasma gun magazines (optional).
For the laser guns, access to the magazines is available through small hatches in the cockpit so the magazines can be optionally swapped.
The gun turrets currently can only be reloaded by swapping the magazines on the autocannons (See Known Issues).
Access to the missile launches is available through doors at the front of each side pod from inside the ship, which allows the loading of the missiles onto the launchers. Deactivate Lock to rearm the launchers and then reactivate Lock once done.
NOTE: For missiles, the Safety should always be set to 1 and multipart missiles should also be locked by setting MissileLock on the fuel module to 1.

This uses the NavGrid system. Use the Down and Up waypoints selectors to select waypoint. The selected waypoint information is shown on NavP and NavC panels.
On the pilot center console, NavGrid will show the compass towards the selected waypoint while Attitude will show the ship's pitch, heading and roll directions. NavGrid is best used while not moving.
Use Set to save waypoint of current location to the current selected waypoint position.
To edit currently selected waypoint, use your U tool to add name, X, Y and Z values to nName, nX, nY and nZ respectively. Then use the Save button to save.
NOTE: Waypoint 1 to 6 are presets and can not be over written.
If ISAN or NavGrid is not working, it can be reset using the Reset ISAN button. Press once to take ISAN offline, then press again to reset.

| Interface | Function |
|---|---|
Propellant |
Total propellant remaining in propellant tanks, maximum of 144,000,000 units. |
PropTime |
Time and distance remaining of propellant based on current usage. Distance is calculated from speed. |
FuelTime |
Time and distance remaining of fuel based on current usage. Distance is calculated from speed. |
WithBackup |
Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 20 extra rods. |
Fuel Rod 1 to Fuel Rod 12 |
Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each. |
Generator |
Current generator rate. |
Min Gen & Min Generator Rate |
Toggle and sets minimum generator rate. See Managing Power and Fuel. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Solar |
Current energy units generated from solar panels, maximum of 1,800 units per second. |
Flow In & Flow Out |
Toggle flow modes of resource bridges. See Refilling Propellant. |
Tow, Tow Status, Tow Mass & Auto Gen |
Tow beam controls. See Towing Ships. |
Right Cargo, Right Pod, Left Cargo & Left Pod |
Cargo frame controls. See Storing Cargo. |
Lights |
Turns on and off internal lights. |
Door |
Opens or closes ship entry doors. |
See Power and Fuel Systems on how to manage ship power and refuel.
See Propellant Systems on how to refill propellant.

| Interface | Function |
|---|---|
Scanner & Scan |
Turns on the Ore Scanner and shows results of scan. |
Lasers |
Turns on mining lasers. |
Collect |
Turns on mining ore collectors. |
Laser Convergence |
Adjusts the distance at which the lasers converge. |
Activate the mining lasers using Lasers. Turn on mouse aim by pressing C and adjust the Laser Convergence using the switch. The higher the Laser Convergence, the tighter the convergence will be. Collect turns on the two ore collectors.
If batteries start running out of charge while mining, turn on Min Gen. Continous use of the lasers and collectors at the same time requires a Min Generator Limit of around 20%.
NOTE: For safety, the autocannons will be disabled when the mining lasers are activated.
Activate using the Scanner button. Scan results will show on the Scan panel in number of stacks. It has a maximum range of 100m.
Use Right Pod and Left Pod on the pilot right console or the exterior buttons on each pod to open the cargo pod doors.
Right Cargo and Left Cargo on the pilot right console and on each frame activates the cargo lack frames.
NOTE: Make sure the cargo is secure before flying the ship.

| Interface | Function |
|---|---|
Tow Status |
Status of tow beam, 0 is off, 1 is on and 2 is locked on. |
Tow Mass |
Mass of locked on ship, in kilograms. |
Tow |
Activates the tow beam. |
Auto Gen |
Activates Min Gen with Min Generator Rate according to Tow Mass. |
The tow beam faces out the back of the ship so position the ship in front of, with the back facing the ship you wish to tow. From the bottom turret seat, disable Chair to face the back of the ship.
Activate Tow to turn on the tow beam and press C to activate mouse aim. Once the tow beam is locked on the ship, the Tow Status will be 2 and the mass of the locked ship will be shown as Tow Mass in kilograms.
Activate Auto Gen which will then turn on Min Gen with a Min Generator Rate based off the Tow Mass. Wait till the generators reach the targeted rate before flying off.
NOTE: When Tow is activated, the bottom turret autocannons will be disabled.
The Whaler has enough power generation to tow a ship of a mass of up to 15ktons or 15,000,000 kilograms. For large ships, it is recommended to turn on Min Gen to ramp up the generator before locking on and then activating Auto Gen once locked on to adjust the Min Generator Rate accordingly.
TIP: Remember to turn off Min Gen after towing to save on fuel.

There are three large display, one in each pod room on either side and one in the main area in the middle of the ship. These screen can show a title message and a message of the day (MOTD). Each screen can be turned on and off independently but they all show the same information.
The screen messages can be changed using the console in front of the screen in the main area.

| Interface | Function |
|---|---|
TitleText |
Message to be displayed for the title. |
Title Size |
Size of the title text, L, M and S. |
Title Style |
Animation style of the title text, Scroll, Static and Blink. |
Title Colour |
Colour of the title text, from 0 to 360. |
LoadTitle |
Load the title text onto the screen. |
MOTDText |
Message to be displayed for the MOTD. |
MOTD Colour |
Colour of the MOTD text, from 0 to 360. |
LoadMOTD |
Load the MOTD text onto the screen. |
Screen |
Turn on or off the screen in the main area. |
Use the universal tool (U) to change the value of the TitleText and adjust the Title Size & Title Style. Use LoadTitle to apply the changes. Title Colour can also be changed at any time.
The title can only display uo to 25 characters on each line. L (Large) has 1 line and can display 5 characters without scrolling. M (Medium) has 2 lines and can display 10 characters on each line without scrolling. S (Small) has 3 lines and can display 25 characters on each line without scrolling.
The title text has three animation modes.
Static mode has no animation and will diplay the message as is.Scroll mode will scroll the text to the left for longer messages and start again from the start.Blink mode blinks the title text.Use the universal tool (U) to change the value of the MOTDText. Use LoadMOTD to apply the changes. MOTD Colour can also be changed at any time.
HeatTransferRate panel on bottom right pilot console with Solar panelBattery, HeatTransferRate, PropTime and FuelTime panels from top pilot consoleThe Jabber is a fast light fighter with four lasers. Although it has very light armour, it is very fast and quite manoeuvrable.
Copyright 2025 Vincent Teo
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