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Starbase Ships by EGOTech

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Stocker v1.1.2

Free Miner Rando Ship Shop T2 Generators T2 Thrusters Mining Laser ISAN Auto Pilot Asteroid Avoidance Basic Crafting Bench

The Stocker is a 232 ore crate capacity mining ship. It is designed as a direct upgrade for those who have outgrown the Rigger.

The Stocker is also available to buy in game at Scenery Showroom of Rando 4 Ship Shop at stations with Rando ship shops.

Features

  • 232 ore crates
  • Standard Cruise function
  • Turtle and Sloth functions with adjustable rates
  • Transponder system with ping function
  • Four mining lasers on turrets that point towards asteroids with sweeping
  • Two ore collectors that point towards asteroids
  • Material scanner that will point towards asteroids
  • Approach and auto mine functions
  • Two external and two internal resource bridges
  • Auto generator rate script with adjustable minimum rate
  • 32 T2 generators with 12 T2 fuel chambers and 20 spare rods on racks
  • Radiators and heat sinks that provide more than adequate cooling
  • 12 medium and 22 small propellant tanks with 70,000,000 units of propellant
  • Estimated flight time of 6 hours and range of 3,000km
  • Propellant time and fuel time panels
  • 104 batteries
  • 38 T2 box and 104 T2 triangle thrusters providing forward thrust
  • 32 T2 triangle thrusters providing braking thrust
  • 32 T2 triangle thrusters for maneuvers
  • Basic crafting bench to craft refills
  • Extra two small propellant tank with its own resource bridge for emergency refueling
  • Two extra hardpoints (all cabled and piped)
  • NavGrid by StandPeter
  • NavCas by fixerid, using custom avoidance system and ISAN 3 in 1 from Compass by Firestar99, with ability to load target from NavGrid
  • Warning lights and alarm for obstacle detection and avoidance, powered by 34 rangefinders
  • Speedometer
  • Timer panel
  • Odometer panel
  • Many extra slots for YOLOL or memory chips, with two subnetworks setup

Videos

Starbase - Community Ship Showcase - 3 Ships by "Egomaniac" ( The moon Crasher) 😉😁

Channel: Krawll Unchained

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 99,886 57.8
Ajatite Ore
Ajatite Ore 15,741 9.1
Arkanium Ore
Arkanium Ore 2,995 1.7
Bastium Ore
Bastium Ore 251,725 145.7
Charodium Ore
Charodium Ore 187,109 108.3
Exorium Ore
Exorium Ore 19,465 11.3
Glass
Glass 2,301 1.3
Ice
Ice 72,000 41.7
Karnite Crystal
Karnite Crystal 226 0.1
Kutonium Ore
Kutonium Ore 260 0.2
Nhurgite Crystal
Nhurgite Crystal 70,838 41
Vokarium Ore
Vokarium Ore 124,761 72.2
Total ore 847,307 490.3

Credits Cost

Credits
Assembly 349,943
Manufacturing 880,946
Total 1,230,888
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

Download v1.1.2 (current)

All Blueprints

Version
v1.1.2 Current Download
v1.1.1 Download
v1.1.0 Ship Shop Version Download
v1.0.4 Download
v1.0.3 Download
v1.0.2 Download
v1.0.1 Download
v1.0.0 Download
EGOTech's free blueprints and any of its derivatives can be freely distributed but are not to be sold in game or otherwise. License

Usage

To enter the ship, there is a button on top of the center of the ship that will open a Hatch. Once inside you can also open and close the cockpit glass Canopy. The pilot Chair can be rotated around for easy access. Buttons for these are available in the pilot side consoles and also on the ceiling above the pilot seat.

Flying the Ship

Pilot Center Console

The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.

Interface Function
Speed Current speed in metres per second.
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust.
Sloth Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode.
Aim Reduces the response time of key presses for pitch and yaw.
Guides Activates rangefinders (except center one which can be activated separately). Can be used as guide lasers. Red warning lights show location of obstacles (left, right and centre).
Range & Distance Activates center rangefinder, with Distance showing distance to object.
Material Scanner & Materials Turns on the Ore Scanner and shows results of scan.
Approach, Collect, Mine, Mining Lasers, Eco, Laser Sweep Height & Laser Sweep Depth Mining controls. See Mining.
Nav, Autopilot, Avoidance & Target Autopilot controls. See Autopilot and Crash Avoidance.
ISAN2 Current ISAN coordinates of ship.
NavGrid, NavP, NavC & Attitude NavGrid system, see Using the Waypoint System.
SafeZone Whether current location is in the safe zone.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
Transponder Toggle & Ping Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds
Timer See Timer.

NOTE: For safety, firing full braking thrust will deactivate Cruise.

Using the Waypoint System

Pilot Left Console

Viewing and Selecting Waypoints

This uses the NavGrid system. Use the Down and Up waypoints selectors to select waypoint. The selected waypoint information is shown on NavP and NavC panels.

On the pilot center console, NavGrid will show the compass towards the selected waypoint while Attitude will show the ship's pitch, heading and roll directions. NavGrid is best used while not moving.

Editing and Saving Waypoints

Use Set to save waypoint of current location to the current selected waypoint position.

To edit currently selected waypoint, use your U tool to add name, X, Y and Z values to nName, nX, nY and nZ respectively. Then use the Save button to save.

NOTE: Waypoint 1 to 6 are presets and can not be over written.

Loading Waypoint to Auto Pilot

Use Load to Auto Pilot to load curretnly selected waypoint to Target to be used with the auto pilot system.

Auto Pilot and Crash Avoidance

The ship uses a modified version of NavCas which uses the 3 in 1 ISAN from Compass. Waypoints are loaded from NavGrid waypoint system.

Use while the ship is stationary. Activating Nav will start point the ship towards Target waypoint and deactivate itself when done. Autopilot will activate Nav and fly to within 5km of Target waypoint with Avoidance activated.

NOTE: Nav may not be very accurate. I recommend using it in conjunction with the NavGrid compass. The dd panel on the pilot left console shows debugging information for NavCas.

Avoidance will activate Guides. If the guides detect objects it will cut thrust and strafe up or down (will flash either the top or bottom Blue warning lights on the pilot center console according to the direction) while sounding an alarm (check game settings if you do not hear the alarm). It will also flash Red warning lights on the pilot center console according to the position of obstacle detected. If Autopilot is activated, it will readjust and continue its flight.

Avoids will show the counters for number of avoidances. The Trip counter can be reset by clearing the panel value using the U tool.

NOTE: There is very limited coverage of range finders for the crash avoidance system. Use at your own risk!

Resetting Navigation

If ISAN or NavGrid is not working, it can be reset using the Reset ISAN button. Press once to take ISAN offline, then press again to reset.

For v1.0.2 and below, do this by using your universal tool on the ISAN panel on the pilot console and clearing the value of the _ field. The first time will show ISAN as offline, repeat clearing the value again to reset ISAN and NavGrid.

Mining

To approach an asteroid, point the center range finder at an asteroid and activate Approach. Once in range (optimum range is 10 to 14m on Distance), activate Mining Lasers to turn on the mining lasers. Laser Sweep Height and Laser Sweep Depth will adjust sweeping distances of the lasers. Eco mode will only use the top two lasers to conserve power if needed.

Mine is a button which will activate automated mining. Point the center range finder at an asteroid and activate. It will activate Material Scanner and Approach, and once in range it will automatically activate Lasers.

Collect turns on the two ore collectors. Ore collectors automatically adjust to point towards objects detected by the center range finder.

If batteries start running out of charge while mining, turn on Min Gen. Continous use of the lasers and collectors at the same time requires a Min Generator Limit of around 90%.

NOTE: For safety, lasers will turn off if the total fuel is less that 2,000 units.

Ore Scanner

Activate using the Material Scanner button. The laser will try to adjust to point at the objects detected by the center range finder. Scan results will show on the Materials panel in number of stacks. It has a maximum range of 100m.

Managing Power and Fuel

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 70,000,000 units.
PropTime Time and distance remaining of propellant based on current usage. Distance is calculated from speed.
FuelTime Time and distance remaining of fuel based on current usage. Distance is calculated from speed.
WithBackup Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 20 extra rods.
Fuel Rod 1 to Fuel Rod 12 Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each.
Generator Current generator rate, maximum of Generator Limit.
Min Gen & Min Generator Limit Toggle and sets minimum generator rate. See Managing Power.
Shutdown Will turn off all fuel chambers thus shutting down generators.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Flow In & Flow Out Toggle flow modes of resource bridges. See Refueling Propellant.
Lights Turns on and off internal lights.
Canopy Opens or closes glass canopy.
Hatch Opens or closes ship entry hatch.
Chair Rotates pilot chair.

Managing Power

By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the Min Generator Limit value using the switch for the minimum rate and turning on Min Gen.

Refueling Propellant

All four resource bridges can be used for refuelling propellant. To refuel from another ship, turn off Flow Out on the pilot right side console and leave Flow In turned on. Then connect a resource bridge to the other ship. To refuel another ship, do the opposite, Flow Out turned on and Flow In turned off.

The two red propellant tanks behind the generators can also be used to refuel the ship. Connect the Red resource bridge to the Green resource bridge to transfer propellant. You can then unbolt the red tanks and craft refills for the tanks using ice and then bolt the tank back to the support. Rinse and repeat until full. The Red and Green buttons toggles the respective resource bridges.

Remember to turn Flow In and Flow Out back on if you are using the Endo to collect ore via any of the ship's resource bridges.

Other Stuff

Timer

On the pilot center console there is a Timer panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (U key) and clear the value of the Timer field.

Odometer

On the pilot right console there is a Odometer panel which will keep track of the ship's estimated flight distance based on speed. To reset the trip odometer, use your universal tool (U key) and clear the value of the Odometer field.

Known Issues

  • There is limited coverage of range finders for the crash avoidance system. Use at your own risk!
  • Autopilot doesn't seem to point ship directly to destination (a bit off), use in conjunction with NavGrid.

Frequently Asked Questions

Why does NavGrid show an error?

This usually happens after travelling to the moon via the warp gate where ISAN is not available. After returning, this can be fixed by reseting ISAN.

For more general questions, please check the FAQ here.

Links

Changelog

v1.1.2 (Current) - 29/12/2022

  • Added Discord link to help chip
  • Added cruise safety chip
  • Added laser safety chip
  • Added EGOTech logo decal
  • Removed laser pulse function

v1.1.1 - 27/05/2022

  • Replaced speedometer by MoriWatari with new speedometer
  • Removed fast travel core
  • Moved red tanks for easier access
  • Added 16 extra ore crates
  • Added eight extra small propellant tanks
  • Removed four heat sinks

v1.1.0 (Ship Shop Version) - 27/05/2022

  • Painted thrusters black
  • Painted emergency propellant tanks red
  • Fixed typo in thruster name
  • Added meter upgrade to basic crafting bench
  • Added 14 heat sinks
  • Reduced radiators to 6 bases and 12 extensions
  • Replaced all RadiationRate panels with HeatTransferRate
  • Added StoredHeat panel

v1.0.4 - 16/02/2022

  • Fixed sweeping of bottom two lasers
  • Switched lights from white to light blue for less glare

v1.0.3 - 20/12/2021

  • Added Reset ISAN button

v1.0.2 - 17/12/2021

  • Fixed labels for memory relays
  • Painted a small plate black that wasn't painted by mistake
  • Painted hardpoints of rangefinders and tools black

v1.0.1 - 28/10/2021

  • Fixed some broken cables on pilot left console

v1.0.0 - 24/10/2021

  • Initial release

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