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Starbase Ships by EGOTech

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Shifter v2.0.1

Free Miner Shifter Series Rando Ship Shop T2 Generators T2 Thrusters Mining Laser Mining Laser Drill ISAN Auto Pilot Asteroid Avoidance Basic Crafting Bench Advanced Crafting Bench Tools Crafting Bench

The Shifter is a 450 ore crate capacity mining ship with two automated rotating laser drills for mining operations plus a spacious interior allowing for multi crew operations.

The Shifter is also available to buy in game at Central Showroom of Rando 1 Ship Shop at stations with Rando ship shops.

Features

The listed features reflects the current version of the ship.

Key Features

Belt Mining

2 x 4 lasers

Mining Laser Drills

Laser Convergence Approx. Collectors 6 Mining Automation Approach Rotate with Adjustable Pitch Eco Mode Material Scanner

Cargo

450 stacks

Material Capacity

Material Crates 450

Standard Features

Flight Systems

Flight Modes Cruise Mode Turtle Mode Variable Sloth Mode Variable Navigation ISAN Mono Avoidance

Propulsion

135 m/s

Top Speed (empty)

Speedometer Forward Thrusters T2 Box Thrusters 42 Triangle Thrusters 124 Braking Thrusters T2 Triangle Thrusters 48 Maneuver Thrusters T2 Maneuver Thrusters 8 Triangle Thrusters 72

Propellant

108M units

Propellant Capacity

Propellant Network Large Tanks 9 Propellant Time Panel

Power and Fuel

63,000 e/s

Total Power Generation

Dynamic Generator Rate Min Generator Rate Variable Batteries 216 Power Generation T2 Fuel Chambers 12 Generators 36 T1 Enhancers 40 T2 Enhancers 16 Spare Rods 48 Fuel Time Panel Backup Rods Panel

Crafting

Basic Crafting Bench Meter Upgrade Advanced Crafting Bench Tools Crafting Bench

Utility Systems

Transponder Ping Function Resource Bridge Timer Panel Odometer Panel

Videos

EGOTech Shifter Asteroid Miner Showcase

Channel: Flames_Yue

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 144,658 83.7
Ajatite Ore
Ajatite Ore 24,426 14.1
Arkanium Ore
Arkanium Ore 6,764 3.9
Bastium Ore
Bastium Ore 443,010 256.4
Charodium Ore
Charodium Ore 279,353 161.7
Corazium Ore
Corazium Ore 1,980 1.1
Exorium Ore
Exorium Ore 46,229 26.8
Glass
Glass 7,905 4.6
Ice
Ice 110,000 63.7
Karnite Crystal
Karnite Crystal 4,494 2.6
Kutonium Ore
Kutonium Ore 3,230 1.9
Nhurgite Crystal
Nhurgite Crystal 147,117 85.1
Vokarium Ore
Vokarium Ore 213,994 123.8
Total ore 1,433,159 829.4

Credits Cost

Credits
Assembly 498,206
Manufacturing 1,319,916
Total 1,818,122
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

Download v2.0.1 (current)

All Blueprints

Version
v2.0.1 Current Download
v2.0.0 Download
v1.1.1 Download
v1.1.0 Ship Shop Version Download
v1.0.4 Download
v1.0.3 Download
v1.0.2 Download
v1.0.1 Download
v1.0.0 Download
EGOTech's free blueprints and any of its derivatives can be freely distributed but are not to be sold in game or otherwise. License

Usage

To enter the ship, there is are buttons on either side of the body of the ship that will open Doors. Once inside you can also open and close the cockpit glass Canopy. Buttons for these are available in the pilot left side console and also on the ceiling above the pilot seat.

Flying the Ship

Pilot Center Console

Interface Function
Speed Current speed in metres per second.
ForwardThrust Current forward thrust, maximum of 10,000 units
Throttle Current throttle level, maximum of 100 percent
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust.
Sloth Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode.
Aim Reduces the response time of key presses for pitch and yaw.
Guides Activates rangefinders (except center one which can be activated separately). Can be used as guide lasers. Red warning lights show location of obstacles (left, right and centre).
Range & Distance Activates center rangefinder, with Distance showing distance to object.
Material Scanner & Materials Turns on the Ore Scanner and shows results of scan.
Approach, Collect, Mine, Lasers, Rotate, Eco, Drill Mode & Drill Pitch Mining controls. See Mining.
Nav, Autopilot, Avoidance & Target Autopilot controls. See Autopilot and Crash Avoidance.
ISAN2 Current ISAN coordinates of ship.
NavGrid, NavP, NavC & Attitude NavGrid system, see Using the Waypoint System.
SafeZone Whether current location is in the safe zone.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
Transponder Toggle & Ping Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds
Timer See Timer.

See Flight Systems on how to fly the ship and use its flight systems.

Using the Waypoint System

Pilot Left Console

Viewing and Selecting Waypoints

This uses the NavGrid system. Use the Down and Up waypoints selectors to select waypoint. The selected waypoint information is shown on NavP and NavC panels.

On the pilot center console, NavGrid will show the compass towards the selected waypoint while Attitude will show the ship's pitch, heading and roll directions. NavGrid is best used while not moving.

Editing and Saving Waypoints

Use Set to save waypoint of current location to the current selected waypoint position.

To edit currently selected waypoint, use your U tool to add name, X, Y and Z values to nName, nX, nY and nZ respectively. Then use the Save button to save.

NOTE: Waypoint 1 to 6 are presets and can not be over written.

Loading Waypoint to Auto Pilot

Use Load to Auto Pilot to load curretnly selected waypoint to Target to be used with the auto pilot system.

Auto Pilot and Crash Avoidance

The ship uses a modified version of NavCas which uses the 3 in 1 ISAN from Compass. Waypoints are loaded from NavGrid waypoint system.

Use while the ship is stationary. Activating Nav will start point the ship towards Target waypoint and deactivate itself when done. Autopilot will activate Nav and fly to within 5km of Target waypoint with Avoidance activated.

NOTE: Nav may not be very accurate. I recommend using it in conjunction with the NavGrid compass. The dd panel on the pilot left console shows debugging information for NavCas.

Avoidance will activate Guides. If the guides detect objects it will cut thrust and strafe up or down (will flash either the top or bottom Blue warning lights on the pilot center console according to the direction) while sounding an alarm (check game settings if you do not hear the alarm). It will also flash Red warning lights on the pilot center console according to the position of obstacle detected. If Autopilot is activated, it will readjust and continue its flight.

NOTE: For safety, Avoidance will not activate if the mining lasers are turned on. Do not turn on Avoidance, Autopilot and Nav while lasers are turned on.

Avoids will show the counters for number of avoidances. The Trip counter can be reset by holding down the Avoids Reset Trips button.

NOTE: There is very limited coverage of range finders for the crash avoidance system. Use at your own risk!

Resetting Navigation

If ISAN or NavGrid is not working, it can be reset using the Reset ISAN button. Press once to take ISAN offline, then press again to reset.

For v1.0.0, this has to be done manually. Since this ship has three ISAN panels (one each on the pilot, engineering and navigation consoles), before reseting ISAN, rename the _ field of two of the panels to something else temporarily using the universal tool. Then using your universal tool on the remaining ISAN panel, clear the value of the _ field. The first time will show ISAN as offline, repeat clearing the value again to reset ISAN and NavGrid. You can then rename the fields back to _ on the two panels earlier.

Mining

To approach an asteroid, point the center range finder at an asteroid and activate Approach. Once in range (optimum range is 16 to 20m on Distance), activate Lasers to turn on the mining lasers. Activating Rotate will rotate the laser drill.

The laser drill has three modes.

  • Fixed mode will keep all lasers converged to the asteroid detected by the center range finder.
  • Manual mode allows adjustment of the Drill Pitch. The pitch range is from -15 to 20 degrees.
  • Auto mode will activate Rotate and progressively increase the drill pitch with the rotations

Drill Pitch can only be adjusted in Manual mode. Eco mode will only use two lasers to conserve power.

Mine is a button which will activate automated mining. Point the center range finder at an asteroid and activate. It will activate Material Scanner and Approach, and once in range it will automatically activate Lasers.

Collect turns on the six ore collectors.

If batteries start running out of charge while mining, turn on Min Gen. Continous use of the lasers and collectors at the same time requires a Min Generator Limit of around 90%.

NOTE: For safety, lasers will turn off if the total fuel is less that 2,000 units.

Ore Scanner

Activate using the Material Scanner button. The laser will try to adjust to point at the objects detected by the center range finder. Scan results will show on the Materials panel in number of stacks. It has a maximum range of 100m.

Managing Power, Fuel and Propellant

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 108,000,000 units.
PropTime Time and distance remaining of propellant based on current usage. Distance is calculated from speed.
FuelTime Time and distance remaining of fuel based on current usage. Distance is calculated from speed.
WithBackup Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 48 extra rods.
Fuel Rod 1 to Fuel Rod 12 Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each.
Generator Current generator rate, maximum of Generator Limit.
Min Gen & Min Generator Limit Toggle and sets minimum generator rate. See Managing Power and Fuel.
Shutdown Will turn off all fuel chambers thus shutting down generators.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Flow In & Flow Out Toggle flow modes of resource bridges. See Refilling Propellant.
Lights Turns on and off internal lights.
Doors Opens or closes ship entry doors.

Managing Power and Fuel

See Power and Fuel Systems on how to manage ship power and refuel.

Refilling Propellant

See Propellant Systems on how to refill propellant.

The two red propellant tanks on the bottom level at the back of ship can also be used to refill the ship. Connect the Red resource bridge to the Green resource bridge to transfer propellant. You can then unbolt the red tanks and craft refills for the tanks using ice and then bolt the tank back to the support. Rinse and repeat until full. The Red and Green buttons toggles the respective resource bridges.

Known Issues

  • There is limited coverage of range finders for the crash avoidance system. Use at your own risk!
  • Autopilot doesn't seem to point ship directly to destination (a bit off), use in conjunction with NavGrid.
  • Right/left strafe will spin the ship slightly as well.
  • There may be a slight drift when crates start to fill, especially at low speeds.

Frequently Asked Questions

Why does NavGrid show an error?

This usually happens after travelling to the moon via the warp gate where ISAN is not available. After returning, this can be fixed by reseting ISAN.

For more general questions, please check the FAQ here.

Links

Changelog

v2.0.1 (Current) - 28/12/2022

  • Renamed Material panel to Materials
  • Fixed upper limit of laser pitch control
  • Added cruise safety chip
  • Added lasers safety chip

v2.0.0 - 01/12/2022

  • Added EGOTech logo decal
  • Removed chamber numbering plates to give way to enhancers
  • Added four more T2 generators, 40 T1 and 16 T2 enhancers, increasing power generation to 63,000eps
  • Added 22 more heat sinks
  • Added six more radiator bases and 12 extensions
  • Replaced sweeping mining lasers with two automated rotating drills with four mining lasers each
  • Swapped center rangefinder with lower rangefinder to be in line with the drills
  • Moved material scanner lower inside the ship to be more in line with the center rangefinder
  • Added 120 more batteries
  • Moved collectors and added four extra collectors behind the drills
  • Added windows to where collectors used to be
  • Updated dynamic generator script to take into account lasers
  • Added eight maneuver thrusters around drills
  • Remove belt and atmosphere furnaces
  • Increased default min generator rate to 90
  • Adjusted maximum backup rods to 48
  • Added avoidance safety chip to disable avoidance when laser drills are not in starting position
  • Moved a couple of guide rangefinders onto drill, disabled when drills are turned on
  • Removed forward thrust total chip
  • Split side thruster blocks into three blocks each for better balance
  • Changed other rear thruster groupings

v1.1.1 - 27/05/2022

  • Replaced speedometer by MoriWatari with new speedometer
  • Removed fast travel core
  • Added asteroid belt and moon atmosphere furnaces
  • Added 24 spare T2 fuel rods on racks
  • Increased max propellant to 108,000,000

v1.1.0 (Ship Shop Version) - 27/05/2022

  • Painted thrusters black
  • Added meter upgrade to basic crafting bench
  • Added 10 heat sinks
  • Reduced radiators to four bases and eight extensions
  • Replaced all RadiationRate panels with HeatTransferRate
  • Added StoredHeat panels
  • Moved Canopy button from pilot right console to left console
  • Piped mining lasers in case of heat generation in the future

v1.0.4 - 16/02/2022

  • Fixed sweeping of lasers
  • Changed material of some beams which was mistakenly changed back to Bastium
  • Painted all thrusters' nozzles to red

v1.0.3 - 04/01/2022

  • Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels
  • Added Lights and Doors buttons on the pilot left console as well
  • Swapped NavGrid Up and Down button positions
  • Moved some plates that was positioned wrongly below the ship

v1.0.2 - 31/12/2021

  • Removed nName, nX, nY and nZ panels from navigation co-pilot console as duplicates interfere with operation

v1.0.1 - 21/12/2021

  • Added Reset ISAN button

v1.0.0 - 20/12/2021

  • Initial release

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