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Starbase Ships by EGOTech

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Rocker Duo RETIRED

Free Asteroid Hauler Rocker Series Rando Ship Shop T2 Generators T2 Thrusters Cargo Lock Beam Tractor Beam Small Asteroid Hold This ship has reached end of life status and is retired. It will no longer be updated or supported.

The Rocker Duo is a asteroid hauling ship that is basically two Rockers mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids.

Loading of asteroids is the slowest compared to the Rocker and Hexxer but it can hold the most asteroids (10 vs 5 or 6).

The Rocker Duo is also available to buy in game at Central Showroom of Rando 2 Ship Shop at stations with Rando ship shops.

Features

The listed features reflects the current version of the ship.

Key Features

Asteroid Hauling

10 x T7

Hauling Capacity

Cargo Lock Beams Load Automation Tractor Beams Load in Order Loading Speed Very Slow

Asteroid Scanning

Material scanner that will output the volume in stacks plus the estimated credits paid for dropping the asteroid off at Origin stations

Standard Features

Flight Systems

Flight Modes Cruise Mode Turtle Mode Variable Sloth Mode Variable

Propulsion

150 m/s

Top Speed (empty)

Forward Thrusters T2 Box Thrusters 24 Triangle Thrusters 56 Braking Thrusters T2 Maneuver Thrusters 28 Maneuver Thrusters T2 Maneuver Thrusters 96

Propellant

20M units

Propellant Capacity

Propellant Network Medium Tanks 4 Small Tanks 4

Power and Fuel

24,000 e/s

Total Power Generation

Dynamic Generator Rate Min Generator Rate Variable Batteries 80 Power Generation T2 Fuel Chambers 8 Generators 24 Spare Rods 16

Utility Systems

Transponder Resource Bridge

Videos

Crispy demos the Rocker Duo (and Rocker) by Egomaniac

Channel: CrispyChestnuts

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 47,343 27.4
Ajatite Ore
Ajatite Ore 29,879 17.3
Arkanium Ore
Arkanium Ore 1,013 0.6
Bastium Ore
Bastium Ore 84,582 48.9
Charodium Ore
Charodium Ore 83,415 48.3
Exorium Ore
Exorium Ore 2,314 1.3
Ice
Ice 20,000 11.6
Karnite Crystal
Karnite Crystal 19 0
Kutonium Ore
Kutonium Ore 12,904 7.5
Nhurgite Crystal
Nhurgite Crystal 54,480 31.5
Vokarium Ore
Vokarium Ore 60,551 35
Total ore 396,500 229.5

Credits Cost

Credits
Assembly 267,345
Manufacturing 433,869
Total 701,214
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

This ship has reached end of life status and is retired. It will no longer be updated or supported. Blueprint may no longer be functional, download at your own discretion.

All Blueprints

Version
v1.1.0 Ship Shop Version Download
v1.0.2 Download
v1.0.1 Download
v1.0.0 Download
EGOTech's free blueprints and any of its derivatives can be freely distributed but are not to be sold in game or otherwise. License

Usage

Flying the Ship

Pilot Console

Interface Function
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle, TurtleRate Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust.
Sloth, Sensitivity Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust.
Aim Reduces the response time of key presses for pitch and yaw.
Distance & Range Distance for rangefinder. Range toggles the rangefinders.
Scan, Material, & Credits Material scanning controls. See Scanning Asteroids.
Approach, Beam, Unload, Load, Cargo Load & Toggle Cargo loading controls. See Loading Asteroids.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
DurabilityErrors Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors
Timer See Timer.

See Flight Systems on how to fly the ship and use its flight systems.

Managing Power, Fuel and Propellant

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 10,000,000 units.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
Generator Current generator rate, maximum of 100%.
Min Generator Rate & Min Gen Toggle and sets minimum generator rate. See Managing Power and Fuel.
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Fuel Rod 1, Fuel Rod 2, Fuel Rod 3, Fuel Rod 4, Fuel Rod 5, Fuel Rod 6, Fuel Rod 7, Fuel Rod 8 Total fuel remaining on fuel rods, maximum of 300,000 units each.
Shutdown Will turn off all fuel chambers thus shutting down generators.
ID Toggle for the transponder.

Managing Power and Fuel

See Power and Fuel Systems on how to manage ship power and refuel.

Refilling Propellant

See Propellant Systems on how to refill propellant.

Scanning Asteroids

Scanner

Scan turns on the material scanner. The beam has a range of 100m. Point the beam at an asteroid and Material will show the materials in the asteroid along with the volume of each in stacks. Credits will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations. The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.

Loading Asteroids

Approach an asteroid by pointing the center rangefinder at an asteroid and activating Approach. This will guide the ship to around 10m of the asteroid.

To load asteroids, activate Beam of either side to activate tractor beam and point the beam at an asteroid. Once the beam has locked on, use Load to use beam to load to a compartment. The back compartment should be loaded first followed by the left and right back and finally the the front compartments. The loading of the a compartment will not activate if cargo lock beam of the compartments in front of it is activated.

Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate for any reason, you can use Toggle to active the cargo lock beam manually and it will also reset the tractor beam.

All these can be done the automated Load function. Point the center rangefinder at the asteroid you wish to load and activate Load. This is activate Approach, Scan and Beam as well as smartly activating the Load of the right compartment. So you can just use Load each time and it will load the asteroids to the right compartment in the right order.

Unload will turn of all cargo lock beams on either side.

Known Issues

  • When asteroids are loaded more on one side, the ship can become unbalanced and thrust efficiency drops
  • Currently there are no navigation features but will possibly add ISAN and Compass in the future if this ship becomes useful to Endos
  • Sometimes after printing the ship, the tractor beams' pitch are not right at the starting position, fix by manually setting the turret pitch (tbh1 & tbh2) to -15. Or it will fix itself after you load an asteroid on each side (manually point beam at the asteroids).

Frequently Asked Questions

How much can I make from hauling safe zone asteroids?

It is not very lucrative, but here is an estimated breakdown of 45Mv asteroids (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing.

Material Volume Credits
Ice/Vokarium 45Mv 36k
Ajatite/Charodium 45Mv 58k
Valkite/Bastium 45Mv 27k
Ice/Nhurgite 45Mv 56k
For more general questions, please check the FAQ here.

Links

Changelog

v1.1.0 (Current, Ship Shop Version) - 23/05/2022

  • Painted thrusters, generators and fuel chambers black
  • Painted propellant tanks red
  • Added four heat sinks
  • Reduced radiators to four bases
  • Replaced RadiationRate panel with HeatTransferRate
  • Added StoredHeat panel

v1.0.2 - 04/03/2022

  • Piped and cabled four braking thusters that were not connected
  • Added Unload buttons which turns off cargo lock beams on right and left side respectively

v1.0.1 - 03/02/2022

  • Changed material of some beams that were accidently changed back to Bastium

v1.0.0 - 04/12/2021

  • Initial release

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