The Rigger is a fast medium sized mining ship. Although it has a limited autopilot and crash avoidance systems, it is mainly designed to be used in the safe zone.
The Rigger (v1.2.0) is also available to buy in game at Hangar Showroom 2 of Rando 7 Ship Shop at stations with Rando ship shops.
Mining Lasers
Material Capacity
Passenger Seats
Top Speed (empty)
Propellant Capacity
Total Power Generation
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 63,319 | 36.6 | |
Ajatite Ore | 12,076 | 7 | |
Arkanium Ore | 1,041 | 0.6 | |
Bastium Ore | 102,459 | 59.3 | |
Charodium Ore | 85,145 | 49.3 | |
Exorium Ore | 10,415 | 6 | |
Glass | 243 | 0.1 | |
Ice | 39,000 | 22.6 | |
Karnite Crystal | 225 | 0.1 | |
Nhurgite Crystal | 27,259 | 15.8 | |
Vokarium Ore | 64,227 | 37.2 | |
Total ore | 405,407 | 234.6 |
Credits | |
---|---|
Assembly | 283,221 |
Manufacturing | 386,431 |
Total | 669,652 |
Version | ||
---|---|---|
v1.3.0 |
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v1.2.3 |
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v1.2.2 |
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v1.2.1 |
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v1.2.0 |
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v1.1.2 |
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v1.1.1 |
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v1.1.0 |
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v1.0.1 |
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v1.0.0 |
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Summary of the ship functions can be found on the YOLOL chips bolted behind the pilot chair. Swipe down on the lock to read each one. More detailed usage instructions are available below.
To enter the ship, there is a button above the cockpit that will open a Hatch
. Once inside you can also open and close the cockpit glass Canopy
. Buttons for these are available in the pilot right side console and also on the ceiling next to the hatch.
IMPORTANT: Before flying the ship you should bind your keys by using the No longer needed as of v1.1.0.V
key while sitting on the pilot chair. You will to bind keys for FWD+/FWD- (for forward thrust, usually SHIFT and CTRL), YAW+/YAW- (for yaw, usually E and Q) and PCH+/PCH- (for pitch, usually S and W).
Interface | Function |
---|---|
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust. |
Sloth |
Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode. |
Profiles |
Adjusts preset flight profiles. See Flight Profiles. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Guides & Guidance |
Activates rangefinders (except center one which can be activated separately). Can be used as guide lasers. Guidance shows alerts showing position of objects detected with text and visualisation. For the visualisation, O means object is detected by the particular rangefinder. |
Range & Distance |
Activates center rangefinder, with Distance showing distance to object. |
Scanner & Scan |
Turns on the Ore Scanner. |
Approach , Collect , Mine , Lasers , Laser Sweep Height & Laser Sweep Depth |
Mining controls. See Mining. |
Warnings , SafeZone & StrengthFactor |
Warnings for being outside safe zone, ship damage as well as low fuel or propellant. See Warnings Panel. |
Avoidance |
Activates avoidance. See Crash Avoidance. |
Transponder Toggle & Ping |
Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds |
ISAN2 , Heading , Dest , DTW & Deltas |
See ISAN Waypoint System for more informaton. |
G Rotated |
Compass display. Shows direction towards Dest waypoint, + is in front of ship while O is behind the ship. Best used when stationary. See Compass for more informaton. |
See Flight Systems on how to fly the ship and use its flight systems.
This is a custom interface for the ISAN Waypoint System.
View a waypoint (WP1
to WP18
) by pressing the individual buttons. The waypoint will be shown on the WP
panel. Load the waypoint in WP
to Dest
using the Load Dest
button. Once in Dest
, the waypoint will be used by the compass and ISAN systems.
To give waypoints a name, use your universal tool to change the panel values with the name you want. This is for display purposes and your own reference only, it is not used anywhere else.
Use Save Loc
to save waypoint of current location to the waypoint position viewed on the WP
panel.
To manually save coordinates, use your universal tool to add X, Y and Z values to NewX
, NewY
and NewZ
respectively. Then use the button to save the coordinates to the waypoint position viewed on the WP
panel.
Avoidance
will activate Guides
. If the guides detect objects it will pitch the ship down and cut forward thrust.
NOTE: There is very limited coverage of range finders for the crash avoidance system. It also hasn't been tested extensively. Use at your own risk!
To approach an asteroid, point the center range finder at an asteroid and activate Approach
. Once in range (optimum range is 10 to 14m on Distance
), activate Lasers
to turn on the mining lasers. Laser Sweep Height
and Laser Sweep Depth
will adjust sweeping distances of the lasers.
Mine
is a button which will activate automated mining. Point the center range finder at an asteroid and activate. It will activate Scanner
and Approach
, and once in range it will automatically activate Lasers
.
Collect
turns on the two ore collectors. Ore collectors automatically adjust to point towards objects detected by the center range finder.
If batteries start running out of charge while mining, turn on Min Gen
. Continous use of the lasers and collectors at the same time requires a Min Generator Rate
of around 90%.
NOTE: For safety, lasers will turn off if the total fuel is less that 2,000 units.
Activate using the Scanner
button. The laser will try to adjust to point at the objects detected by the center range finder. Scan results will show on the Scan
panel in number of stacks. It has a maximum range of 100m.
Interface | Function |
---|---|
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Rate & Min Gen |
Toggle and sets minimum generator rate. See Managing Power and Fuel. |
Fuel Rod 1 to Fuel Rod 6 |
Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each. |
Propellant |
Total propellant remaining in propellant tanks, maximum of 38,000,000 units. |
PropTime |
Time and distance remaining of propellant based on current usage. Distance is calculated from speed. |
FuelTime |
Time and distance remaining of fuel based on current usage. Distance is calculated from speed. |
WithBackup |
Same as FuelTime but takes into account backup rods available. Use the switch for BackupRods to set the number of backup rods available. As standard there are 16 extra rods. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
FlowIn & FlowOut |
Toggle flow modes of resource bridges. See Refilling Propellant. |
Lights |
Turns on and off internal lights. |
Headlights |
Turns on and off external light on the nose of the ship. May help with mining asteroids. |
Canopy |
Opens or closes glass canopy. |
Hatch |
Opens or closes ship entry hatch. |
Timer |
See Timer. |
Odometer |
See Odometer. |
See Power and Fuel Systems on how to manage ship power and refuel.
See Propellant Systems on how to refill propellant.
The small propellant tank above the crafting bench can also be used to refill the ship. Turn off FlowOut
and connect the tank's resource bridge to any of the ship's resource bridges, this will transfer the propellant from the tank to the ship. You can then unbolt the tank and craft refills for the tank using ice and then bolt the tank back to the support. Rinse and repeat until full.
If using version 1.0.1 and earlier, please read the note in the Flying the Ship
section.
I converted all external plates to Aegisium for weight and armor, you can use other materials like Bastium for these plates by editing the blueprint in the ship designer.
I ran out of single character global variables while both the C and K are used by the ISAN and waypoint system which I was hoping to keep unmodified. I haven't used any digits though, so potentially one of those could be used. Suggestions welcomed.
As of version 1.0.1, I managed to free up a lot of global variables, but decided to keep it as it is. In fact with the panel rotated (see below), if you look closely enough the rotated G
kinda looks like a compass pointing north (up/forward) :P
The original Compass uses front and right receivers, but this ship uses front and bottom receivers. For ease of future upgrades, I just rotated the panel instead of making changes to the original Compass code.
I don't know, I went a bit crazy there, but you can use them to add whatever you want, including weapons.
HeatTransferRate
& StoredHeat
panelsOdometer
and Timer
with reset button variantsGenerator
panel with larger variantMin Generator Limit
panels to Min Generator Rate
for consistency with other shipsFlowIn
and FlowOut
button to compact variantRadiationRate
panel with HeatTransferRate
StoredHeat
panelSafeZone
, StrengthFactor
and Compass panels with ForwardThrust
for better visibilityThe Piercer is a 342 ore crate capacity mining ship with an automated rotating laser drill for mining operations.
The Shifter is a 450 ore crate capacity mining ship with two automated rotating laser drills for mining operations plus a spacious interior allowing for multi crew operations.
The Stocker is a 232 ore crate capacity mining ship. It is designed as a direct upgrade for those who have outgrown the Rigger.
The premium version of the Piercer with T3 generators, fuel chambers, enhancers and thrusters.
Copyright 2025 Vincent Teo
Built with 11ty