The Rigger is a fast medium sized mining ship. Although it has a limited autopilot and crash avoidance systems, it is mainly designed to be used in the safe zone.
The Rigger (v1.2.0) is also available to buy in game at Hangar Showroom 2 of Rando 7 Ship Shop at stations with Rando ship shops.
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 63,319 | 36.6 | |
Ajatite Ore | 11,852 | 6.9 | |
Arkanium Ore | 1,075 | 0.6 | |
Bastium Ore | 102,361 | 59.2 | |
Charodium Ore | 85,145 | 49.3 | |
Exorium Ore | 10,414 | 6 | |
Glass | 243 | 0.1 | |
Ice | 39,000 | 22.6 | |
Karnite Crystal | 244 | 0.1 | |
Nhurgite Crystal | 27,258 | 15.8 | |
Vokarium Ore | 64,014 | 37 | |
Total ore | 404,924 | 234.3 |
Credits | |
---|---|
Assembly | 282,520 |
Manufacturing | 386,278 |
Total | 668,797 |
Version | ||
---|---|---|
v1.2.3 |
|
|
v1.2.2 |
|
|
v1.2.1 |
|
|
v1.2.0 |
|
|
v1.1.2 |
|
|
v1.1.1 |
|
|
v1.1.0 |
|
|
v1.0.1 |
|
|
v1.0.0 |
|
Summary of the ship functions can be found on the YOLOL chips bolted behind the pilot chair. Swipe down on the lock to read each one. More detailed usage instructions are available below.
To enter the ship, there is a button above the cockpit that will open a Hatch
. Once inside you can also open and close the cockpit glass Canopy
. Buttons for these are available in the pilot right side console and also on the ceiling next to the hatch.
IMPORTANT: Before flying the ship you should bind your keys by using the No longer needed as of v1.1.0.V
key while sitting on the pilot chair. You will to bind keys for FWD+/FWD- (for forward thrust, usually SHIFT and CTRL), YAW+/YAW- (for yaw, usually E and Q) and PCH+/PCH- (for pitch, usually S and W).
The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.
Interface | Function |
---|---|
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
SafeZone |
Whether current location is in the safe zone. |
StrengthFactor |
Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle , TurtleRate |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust. |
Sloth , Sensitivity |
Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Guides & Guidance |
Activates rangefinders (except center one which can be activated separately). Can be used as guide lasers. Guidance shows alerts showing position of objects detected with text and visualisation. For the visualisation, O means object is detected by the particular rangefinder. |
Range & Distance |
Activates center rangefinder, with Distance showing distance to object. |
Scanner & Scan |
Turns on the Ore Scanner. |
Approach , Collect , Mine , Lasers , Laser Sweep Height & Laser Sweep Depth |
Mining controls. See Mining. |
Nav , Autopilot & Avoidance |
Autopilot controls. See Autopilot and Crash Avoidance. |
Transponder Toggle & Ping |
Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds |
ISAN2 , Heading , Dest , DTW & Deltas |
See ISAN Waypoint System for more informaton. |
G Rotated |
Compass display. Shows direction towards Dest waypoint, + is in front of ship while O is behind the ship. Best used when stationary. See Compass for more informaton. |
NOTE: For safety, firing full braking thrust will deactivate Cruise
.
This is a custom interface for the ISAN Waypoint System.
View a waypoint (WP1
to WP18
) by pressing the individual buttons. The waypoint will be shown on the WP
panel. Load the waypoint in WP
to Dest
using the Load Dest
button. Once in Dest
, the waypoint will be used by the compass, ISAN and autopilot systems.
To give waypoints a name, use your universal tool to change the panel values with the name you want. This is for display purposes and your own reference only, it is not used anywhere else.
Use Save Loc
to save waypoint of current location to the waypoint position viewed on the WP
panel.
To manually save coordinates, use your universal tool to add X, Y and Z values to NewX
, NewY
and NewZ
respectively. Then use the button to save the coordinates to the waypoint position viewed on the WP
panel.
The ship uses a modified version of NavCas which uses the 3 in 1 ISAN from Compass and waypoint from ISAN Waypoint System.
Use while the ship is stationary. Activating Nav
will start point the ship towards Dest
waypoint and deactivate itself when done. Autopilot
will activate Nav
and fly to within 5km of Dest
waypoint with Avoidance
activated.
NOTE: Nav
needs to be tuned more for accuracy. I recommend using it in conjunction with the compass.
Avoidance
will activate Guides
. If the guides detect objects it will pitch the ship down and cut forward thrust. If Autopilot
is activated, it will readjust and continue its flight.
NOTE: There is very limited coverage of range finders for the crash avoidance system. It also hasn't been tested extensively. Use at your own risk!
To approach an asteroid, point the center range finder at an asteroid and activate Approach
. Once in range (optimum range is 10 to 14m on Distance
), activate Lasers
to turn on the mining lasers. Laser Sweep Height
and Laser Sweep Depth
will adjust sweeping distances of the lasers.
Mine
is a button which will activate automated mining. Point the center range finder at an asteroid and activate. It will activate Scanner
and Approach
, and once in range it will automatically activate Lasers
.
Collect
turns on the two ore collectors. Ore collectors automatically adjust to point towards objects detected by the center range finder.
If batteries start running out of charge while mining, turn on Min Gen
. Continous use of the lasers and collectors at the same time requires a Min Generator Limit
of around 90%.
NOTE: For safety, lasers will turn off if the total fuel is less that 2,000 units.
Activate using the Scanner
button. The laser will try to adjust to point at the objects detected by the center range finder. Scan results will show on the Scan
panel in number of stacks. It has a maximum range of 100m.
Interface | Function |
---|---|
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Limit & Min Gen |
Toggle and sets minimum generator rate. See Managing Power. |
HeatTransferRate |
Current heat transfer rate of the heat sinks, maximum of 100%. |
StoredHeat |
Current stored heat in the heat sinks, maximum of 15,000 units. |
Fuel Rod 1 to Fuel Rod 6 |
Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each. |
Propellant |
Total propellant remaining in propellant tanks, maximum of 38,000,000 units. |
PropTime |
Time and distance remaining of propellant based on current usage. Distance is calculated from ISAN speed*. |
FuelTime |
Time and distance remaining of fuel based on current usage. Distance is calculated from ISAN speed*. |
WithBackup |
Same as FuelTime but takes into account backup rods available. Use the switch for BackupRods to set the number of backup rods available. As standard there are 16 extra rods. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
FlowIn & FlowOut |
Toggle flow modes of resource bridges. See Refueling Propellant. |
Lights |
Turns on and off internal lights. |
Headlights |
Turns on and off external light on the nose of the ship. May help with mining asteroids. |
Canopy |
Opens or closes glass canopy. |
Hatch |
Opens or closes ship entry hatch. |
Timer |
See Timer. |
Odometer |
See Odometer. |
*ISAN speed is normally quite conservative and not 100% accurate.
By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the Min Generator Limit
value using the switch for the minimum rate and turning on Min Gen
.
All four resource bridges can be used for refuelling propellant. To refuel from another ship, turn off FlowOut
on the pilot right side console and leave FlowIn
turned on. Then connect a resource bridge to the other ship. To refuel another ship, do the opposite, FlowOut
turned on and FlowIn
turned off.
The small propellant tank above the crafting bench can also be used to refuel the ship. Turn off FlowOut
and connect the tank's resource bridge to any of the ship's resource bridges, this will transfer the propellant from the tank to the ship. You can then unbolt the tank and craft refills for the tank using ice and then bolt the tank back to the support. Rinse and repeat until full.
Remember to turn FlowIn
and FlowOut
back on if you are using the Endo to collect ore via any of the ship's resource bridges.
If for some reason you need access to the ship's internal tanks, you can unbolt the grates on top of the ship which are marked with circular decals. This will give access to some tanks.
On the pilot center console there is a Timer
panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (U
key) and clear the value of the Timer
field.
On the pilot right console there is a Odometer
panel which will keep track of the ship's estimated flight distance based on speed from ISAN (may not be that accurate). To reset the trip odometer, use your universal tool (U
key) and clear the value of the Odometer
field.
If using version 1.0.1 and earlier, please read the note in the Flying the Ship
section.
I converted all external plates to Aegisium for weight and armor, you can use other materials like Bastium for these plates by editing the blueprint in the ship designer.
I ran out of single character global variables while both the C and K are used by the ISAN and waypoint system which I was hoping to keep unmodified. I haven't used any digits though, so potentially one of those could be used. Suggestions welcomed.
As of version 1.0.1, I managed to free up a lot of global variables, but decided to keep it as it is. In fact with the panel rotated (see below), if you look closely enough the rotated G
kinda looks like a compass pointing north (up/forward) :P
The original Compass uses front and right receivers, but this ship uses front and bottom receivers. For ease of future upgrades, I just rotated the panel instead of making changes to the original Compass code.
I don't know, I went a bit crazy there, but you can use them to add whatever you want, including weapons.
RadiationRate
panel with HeatTransferRate
StoredHeat
panelSafeZone
, StrengthFactor
and Compass panels with ForwardThrust
for better visibility