The Lugger is a 832 crate hauler with two 10 ring plasma thrusters serving as its main engines to provide decent speed. However it is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates.
Material Capacity
Copilot Seats
Top Speed (empty)
Propellant Capacity
Total Power Generation
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 153,900 | 89.1 | |
Ajatite Ore | 27,875 | 16.1 | |
Arkanium Ore | 252,428 | 146.1 | |
Bastium Ore | 489,121 | 283.1 | |
Charodium Ore | 272,503 | 157.7 | |
Corazium Ore | 44,535 | 25.8 | |
Exorium Ore | 2,898 | 1.7 | |
Glass | 24,535 | 14.2 | |
Ice | 288,000 | 166.7 | |
Karnite Crystal | 290 | 0.2 | |
Kutonium Ore | 158,158 | 91.5 | |
Lukium Ore | 161,513 | 93.5 | |
Nhurgite Crystal | 98,100 | 56.8 | |
Vokarium Ore | 297,921 | 172.4 | |
Ymrium Ore | 193,023 | 111.7 | |
Total ore | 2,464,802 | 1,426.4 |
Credits | |
---|---|
Assembly | 402,153 |
Manufacturing | 2,641,321 |
Total | 3,043,474 |
Version | ||
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v1.1.1 |
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v1.1.0 |
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v1.0.5 |
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v1.0.4 |
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v1.0.3 |
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v1.0.2 |
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v1.0.1 |
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v1.0.0 |
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To enter the ship, there are buttons on either sides of the ship just behind the cockpit that will open Doors
.
Interface | Function |
---|---|
Speed |
Current speed in metres per second. |
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Plasma & Plasma Charge Level |
Activates the plasma thrusters and intitiate charging. Plasma thrusters has to be activated and charge level at 1.0 for it to fire. |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust. |
Sloth |
Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Guides |
Activates rangefinders (except center one which can be activated separately). Can be used as guide lasers. Red warning lights show location of obstacles (left, right and centre). |
Nav , Autopilot , Avoidance & Target |
Autopilot controls. See Autopilot and Crash Avoidance. |
ISAN2 |
Current ISAN coordinates of ship. |
NavGrid , NavP , NavC & Attitude |
NavGrid system, see Using the Waypoint System. |
SafeZone |
Whether current location is in the safe zone. |
StrengthFactor |
Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
Transponder Toggle & Ping |
Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds |
Timer |
See Timer. |
Odometer |
See Odometer. |
See Flight Systems on how to fly the ship and use its flight systems.
This uses the NavGrid system. Use the Down
and Up
waypoints selectors to select waypoint. The selected waypoint information is shown on NavP
and NavC
panels.
On the pilot center console, NavGrid
will show the compass towards the selected waypoint while Attitude
will show the ship's pitch, heading and roll directions. NavGrid
is best used while not moving.
Use Set
to save waypoint of current location to the current selected waypoint position.
To edit currently selected waypoint, use your U
tool to add name, X, Y and Z values to nName
, nX
, nY
and nZ
respectively. Then use the Save
button to save.
NOTE: Waypoint 1 to 6 are presets and can not be over written.
Use Load to Auto Pilot
to load curretnly selected waypoint to Target
to be used with the auto pilot system.
The ship uses a modified version of NavCas which uses the 3 in 1 ISAN from Compass. Waypoints are loaded from NavGrid waypoint system.
Use while the ship is stationary. Activating Nav
will start point the ship towards Target
waypoint and deactivate itself when done. Autopilot
will activate Nav
and fly to within 5km of Target
waypoint with Avoidance
activated.
NOTE: Nav
may not be very accurate. I recommend using it in conjunction with the NavGrid compass. The dd
panel on the pilot left console shows debugging information for NavCas.
Avoidance
will activate Guides
. If the guides detect objects it will cut thrust and strafe up or down (will flash either the top or bottom Blue
warning lights on the pilot center console according to the direction) while sounding an alarm (check game settings if you do not hear the alarm).
It will also flash Red
warning lights on the pilot center console according to the position of obstacle detected. If Autopilot
is activated, it will readjust and continue its flight.
Avoids
will show the counters for number of avoidances. The Trip
counter can be reset by holding down the Avoids
Reset Trips
button.
NOTE: There is very limited coverage of range finders for the crash avoidance system. Use at your own risk!
If ISAN or NavGrid is not working, it can be reset using the Reset ISAN
button. Press once to take ISAN offline, then press again to reset.
Interface | Function |
---|---|
Propellant |
Total propellant remaining in propellant tanks, maximum of 288,000,000 units. |
PropTime |
Time and distance remaining of propellant based on current usage. |
FuelTime |
Time and distance remaining of fuel based on current usage. |
WithBackup |
Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 20 extra rods. |
Fuel Rod 1 to Fuel Rod 10 |
Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each. |
Generator |
Current generator rate, maximum of Generator Limit . |
Min Gen & Min Generator Limit |
Toggle and sets minimum generator rate. See Managing Power and Fuel. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
HeatTransferRate |
Current heat transfer rate of the heat sinks, maximum of 100%. |
StoredHeat |
Current stored heat in the heat sinks, maximum of 15,000 units. |
Flow In & Flow Out |
Toggle flow modes of resource bridges. See Refilling Propellant. |
Lights |
Turns on and off internal lights. |
Doors |
Opens or closes ship entry doors. |
See Power and Fuel Systems on how to manage ship power and refuel.
See Propellant Systems on how to refill propellant.
BackDoor
button and Solar
panel from engineering consoleRadiationRate
panels with HeatTransferRate
StoredHeat
panelsnName
, nX
, nY
and nZ
panels from navigation co-pilot console as duplicates interfere with operationThe Clunker is a 948 crate hauler with two 13 ring plasma thrusters serving as its main engines to provide decent speed. The ship is no frills and with double the upwards thrust, it is mainly designed to haul ore between a capital ship and the moon surface.
The Hoarder is a 1,436 crate hauler and is a no frills ship, designed specifically to haul ore between nearby capital ships and/or stations with its short range and low speed.
The Quester multi purpose command or explorer ship that is fitted with a medbay with a reconstruction machine and a workshop with all three crafting benches. It also has a large main hall that is designed to be large enough to fit the capital ship nav logger (not included in blueprint). However the owner is free to fit the hall for whatever purpose that is desired.
The Shifter is a 450 ore crate capacity mining ship with two automated rotating laser drills for mining operations plus a spacious interior allowing for multi crew operations.
Copyright 2024 Vincent Teo
Built with 11ty