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Starbase Ships by EGOTech

Photos Features Build Cost Download Usage Known Issues FAQ Links Changelog Similar Ships

Lugger v1.1.1

Free Hauler T2 Generators T2 Thrusters Plasma Thruster ISAN Auto Pilot Asteroid Avoidance Basic Crafting Bench Advanced Crafting Bench Tools Crafting Bench

The Lugger is a 832 crate hauler with two 10 ring plasma thrusters serving as its main engines to provide decent speed. However it is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates.

Features

The listed features reflects the current version of the ship.

Key Features

Cargo

832 stacks

Material Capacity

Material Crates 832

Open Bridge

2

Copilot Seats

Large Open Bridge

Standard Features

Flight Systems

Flight Modes Cruise Mode Turtle Mode Variable Sloth Mode Variable Navigation ISAN Mono Avoidance

Propulsion

145 m/s

Top Speed (empty)

Speedometer Forward Thrusters T2.5 Plasma Thruster Rings 2x10 Triangle Thrusters 88 Braking Thrusters T2.5 Triangle Thrusters 36 Maneuver Thrusters T2.5 Triangle Thrusters 48

Propellant

288M units

Propellant Capacity

Propellant Network Large Tanks 24 Propellant Time Panel

Power and Fuel

30,000 e/s

Total Power Generation

Dynamic Generator Rate Min Generator Rate Variable Batteries 144 Power Generation T2 Fuel Chambers 10 Generators 30 Spare Rods 20 Fuel Time Panel Backup Rods Panel

Crafting

Basic Crafting Bench Meter Upgrade Advanced Crafting Bench Tools Crafting Bench

Utility Systems

Transponder Ping Function Resource Bridge Timer Panel Odometer Panel

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 153,900 89.1
Ajatite Ore
Ajatite Ore 27,875 16.1
Arkanium Ore
Arkanium Ore 252,428 146.1
Bastium Ore
Bastium Ore 489,121 283.1
Charodium Ore
Charodium Ore 272,503 157.7
Corazium Ore
Corazium Ore 44,535 25.8
Exorium Ore
Exorium Ore 2,898 1.7
Glass
Glass 24,535 14.2
Ice
Ice 288,000 166.7
Karnite Crystal
Karnite Crystal 290 0.2
Kutonium Ore
Kutonium Ore 158,158 91.5
Lukium Ore
Lukium Ore 161,513 93.5
Nhurgite Crystal
Nhurgite Crystal 98,100 56.8
Vokarium Ore
Vokarium Ore 297,921 172.4
Ymrium Ore
Ymrium Ore 193,023 111.7
Total ore 2,464,802 1,426.4

Credits Cost

Credits
Assembly 402,153
Manufacturing 2,641,321
Total 3,043,474
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

Download v1.1.1 (current)

All Blueprints

Version
v1.1.1 Current Download
v1.1.0 Download
v1.0.5 Download
v1.0.4 Download
v1.0.3 Download
v1.0.2 Download
v1.0.1 Download
v1.0.0 Download
EGOTech's free blueprints and any of its derivatives can be freely distributed but are not to be sold in game or otherwise. License

Usage

To enter the ship, there are buttons on either sides of the ship just behind the cockpit that will open Doors.

Flying the Ship

Pilot Center Console

Interface Function
Speed Current speed in metres per second.
ForwardThrust Current forward thrust, maximum of 10,000 units
Plasma & Plasma Charge Level Activates the plasma thrusters and intitiate charging. Plasma thrusters has to be activated and charge level at 1.0 for it to fire.
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust.
Sloth Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode.
Aim Reduces the response time of key presses for pitch and yaw.
Guides Activates rangefinders (except center one which can be activated separately). Can be used as guide lasers. Red warning lights show location of obstacles (left, right and centre).
Nav, Autopilot, Avoidance & Target Autopilot controls. See Autopilot and Crash Avoidance.
ISAN2 Current ISAN coordinates of ship.
NavGrid, NavP, NavC & Attitude NavGrid system, see Using the Waypoint System.
SafeZone Whether current location is in the safe zone.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
Transponder Toggle & Ping Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds
Timer See Timer.
Odometer See Odometer.

See Flight Systems on how to fly the ship and use its flight systems.

Using the Waypoint System

Pilot Left Console

Viewing and Selecting Waypoints

This uses the NavGrid system. Use the Down and Up waypoints selectors to select waypoint. The selected waypoint information is shown on NavP and NavC panels.

On the pilot center console, NavGrid will show the compass towards the selected waypoint while Attitude will show the ship's pitch, heading and roll directions. NavGrid is best used while not moving.

Editing and Saving Waypoints

Use Set to save waypoint of current location to the current selected waypoint position.

To edit currently selected waypoint, use your U tool to add name, X, Y and Z values to nName, nX, nY and nZ respectively. Then use the Save button to save.

NOTE: Waypoint 1 to 6 are presets and can not be over written.

Loading Waypoint to Auto Pilot

Use Load to Auto Pilot to load curretnly selected waypoint to Target to be used with the auto pilot system.

Auto Pilot and Crash Avoidance

The ship uses a modified version of NavCas which uses the 3 in 1 ISAN from Compass. Waypoints are loaded from NavGrid waypoint system.

Use while the ship is stationary. Activating Nav will start point the ship towards Target waypoint and deactivate itself when done. Autopilot will activate Nav and fly to within 5km of Target waypoint with Avoidance activated.

NOTE: Nav may not be very accurate. I recommend using it in conjunction with the NavGrid compass. The dd panel on the pilot left console shows debugging information for NavCas.

Avoidance will activate Guides. If the guides detect objects it will cut thrust and strafe up or down (will flash either the top or bottom Blue warning lights on the pilot center console according to the direction) while sounding an alarm (check game settings if you do not hear the alarm). It will also flash Red warning lights on the pilot center console according to the position of obstacle detected. If Autopilot is activated, it will readjust and continue its flight.

Avoids will show the counters for number of avoidances. The Trip counter can be reset by holding down the Avoids Reset Trips button.

NOTE: There is very limited coverage of range finders for the crash avoidance system. Use at your own risk!

Resetting Navigation

If ISAN or NavGrid is not working, it can be reset using the Reset ISAN button. Press once to take ISAN offline, then press again to reset.

Managing Power, Fuel and Propellant

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 288,000,000 units.
PropTime Time and distance remaining of propellant based on current usage.
FuelTime Time and distance remaining of fuel based on current usage.
WithBackup Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 20 extra rods.
Fuel Rod 1 to Fuel Rod 10 Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each.
Generator Current generator rate, maximum of Generator Limit.
Min Gen & Min Generator Limit Toggle and sets minimum generator rate. See Managing Power and Fuel.
Shutdown Will turn off all fuel chambers thus shutting down generators.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Flow In & Flow Out Toggle flow modes of resource bridges. See Refilling Propellant.
Lights Turns on and off internal lights.
Doors Opens or closes ship entry doors.

Managing Power and Fuel

See Power and Fuel Systems on how to manage ship power and refuel.

Refilling Propellant

See Propellant Systems on how to refill propellant.

Known Issues

  • There is limited coverage of range finders for the crash avoidance system. Use at your own risk!
  • Autopilot doesn't seem to point ship directly to destination (a bit off), use in conjunction with NavGrid.
  • The ship is pretty much at its voxel limit so any additions or changes may be difficult without sacrificing crates.

Frequently Asked Questions

For more general questions, please check the FAQ here.

Links

Changelog

v1.1.1 (Current) - 27/12/2022

  • Added Discord link to help chip
  • Added EGOTech logo decal
  • Added meter upgrade to basic crafting bench
  • Added cruise safety chip

v1.1.0 - 26/05/2022

  • Painted thrusters black and nozzles red
  • Removed useless BackDoor button and Solar panel from engineering console
  • Added 10 heat sinks
  • Reduced radiators to four bases and eight extensions
  • Replaced all RadiationRate panels with HeatTransferRate
  • Added StoredHeat panels
  • Replaced cargo lock frame speedometer with new speedometer
  • Increased max propellant to 288,000,000
  • Removed fast travel core

v1.0.5 - 21/01/2022

  • Fixed propellant progress value max values
  • Removed floating crates left in blueprint by mistake

v1.0.4 - 04/01/2022

  • Fixed obstacle detection warning lights and avoidance system

v1.0.3 - 04/01/2022

  • Added reset buttons for timer, odometer and avoids as current method does not work with duplicate panels

v1.0.2 - 31/12/2021

  • Replaced braking thrusters' nozzles with T3 nozzles as originally intended
  • Removed nName, nX, nY and nZ panels from navigation co-pilot console as duplicates interfere with operation

v1.0.1 - 27/12/2021

  • Added grates at the back and bottom of the ships that can be removed to access rear thrusters' hardpoints for easy repair

v1.0.0 - 25/12/2021

  • Initial release

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