The Jabber is a fast light fighter with four lasers. Although it has very light armour, it is very fast and quite maneuverable.
Laser Cannons
Plating
Top Speed
Propellant Capacity
Total Power Generation
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 30,361 | 17.6 | |
Ajatite Ore | 9,722 | 5.6 | |
Arkanium Ore | 371 | 0.2 | |
Bastium Ore | 21,333 | 12.3 | |
Charodium Ore | 43,585 | 25.2 | |
Exorium Ore | 357 | 0.2 | |
Glass | 3,417 | 2 | |
Ice | 8,000 | 4.6 | |
Karnite Crystal | 132 | 0.1 | |
Kutonium Ore | 43 | 0 | |
Nhurgite Crystal | 13,635 | 7.9 | |
Surtrite Crystal | 27,477 | 15.9 | |
Vokarium Ore | 32,011 | 18.5 | |
Total ore | 190,444 | 110.2 |
Credits | |
---|---|
Assembly | 65,694 |
Manufacturing | 907,518 |
Total | 973,212 |
Version | ||
---|---|---|
v1.1.0 |
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|
v1.0.2 |
|
|
v1.0.1 |
|
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v1.0.0 |
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To enter the ship, there is a button in front the cockpit that will open the glass Canopy
. There is also a button for Hatch
below the ship. Buttons for these are available in the pilot console.
Interface | Function |
---|---|
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Turtle |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust. |
Sloth |
(Right Console) Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode. |
Transponder Toggle & Ping |
Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds |
Speed |
Current speed of the ship in m/s. |
ISAN2 , Heading , Dest , DTW , Deltas , WP , Up , Down , Save & Home |
See ISAN Waypoint System for more informaton. |
Timer |
See Timer. |
Odometer |
See Odometer. |
HeatTransferRate |
Current heat transfer rate of the heat sinks, maximum of 100%. |
StoredHeat |
Current stored heat in the heat sinks, maximum of 15,000 units. |
Shutdown |
Turns off fuel chambers. |
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Limit & Min Gen |
Toggle and sets minimum generator rate. See Managing Power and Fuel. |
Fuel Rod Left & Fuel Rod Right |
Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each. |
Propellant |
Total propellant remaining in propellant tanks, maximum of 8,000,000 units. |
PropTime |
Time and distance remaining of propellant based on current usage. |
FuelTime |
Time and distance remaining of fuel based on current usage. |
Flow In & Flow Out |
Toggle flow modes of resource bridges. See Refilling Propellant. |
Canopy |
Open and closes the cockpit glass canopy. |
Hatch |
Open and closes the hatch below the ship. |
Service |
Open and closes the service hatches on either side the ship for access to the fuel rods and ammo magazines. |
See Flight Systems on how to fly the ship and use its flight systems.
Interface | Function |
---|---|
Fire |
Fire lasers, best bound to a key and held down to fire. |
Combat |
Activates combat mode which enables lasers and starts charging them. |
Crosshair |
Activates beam crosshair. |
Laser Ammo Right 1 , Laser Ammo Right 2 , Laser Ammo Left 1 & Laser Ammo Left 2 |
Ammo remaining on lasers, maximum of 600 units for each. |
Laser Ammo Heat 1 , Laser Heat Right 2 , Laser Heat Left 1 & Laser Heat Left 2 |
Heat generated on lasers, maximum of 1,000 units for each. |
Laser Ammo Power 1 , Laser Power Right 2 , Laser Power Left 1 & Laser Power Left 2 |
Power remaining on lasers, maximum of 5,000 units for each. |
Red lights |
Each row of four lights for each laser representing heat. Each light represents 200 units of power. Blinks when heat reaches 600 units. |
Blue lights |
Each row of four lights for each laser representing ammo. Each light represents 150 ammo. Blinks when ammo drops below reaches 150. |
Green lights |
Each row of four lights for each laser representing power. Each light represents 1,250 units of power. Blinks when power drops below 1,250. |
When entering combat, activate Combat
to turn on lasers and start charging the lasers. Crosshair
activates the beam crosshair for target aimming. Use Fire
to fire the lasers. It is best used bound to a key and then holding down the key to fire. Lasers fire alternating in pairs of one each of each side.
For longer sustained firing, activate Min Gen
with a Min Generator Rate
of 100.
Open the Service
hatches for access to the ammo magazines.
See Power and Fuel Systems on how to manage ship power and refuel.
Open the Service
hatches for access to the fuel rods.
See Propellant Systems on how to refill propellant.
RadiationRate
panel with HeatTransferRate
StoredHeat
displayShutdown
button, shuffled controls a bit to make spaceThe Whaler is a multi purpose showcase command ship capable of mining, towing, cargo hauling, ore furnacing and combat. Although the Whaler is combat capable with missiles, laser guns, plasma guns and autocannon turrets, it has more of a role playing aspect as it is untested in real situations.
Copyright 2024 Vincent Teo
Built with 11ty