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Starbase Ships by EGOTech

Photos Features Videos Build Cost Download Usage Known Issues FAQ Links Changelog Similar Ships

Jabber v1.1.0

Free Fighter T2 Generators T2 Thrusters Laser Cannon ISAN

The Jabber is a fast light fighter with four lasers. Although it has very light armour, it is very fast and quite maneuverable.

Features

The listed features reflects the current version of the ship.

Key Features

Weapons

4

Laser Cannons

Ammo Capacity 2,400 Crosshair Visual Indicators Ammo, Heat & Power

Armour

Aegisium

Plating

Service hatches for easy access to fuel rods and weapon ammo

Standard Features

Flight Systems

Flight Modes Cruise Mode Turtle Mode Variable Sloth Mode Variable Navigation ISAN Mono

Propulsion

145 m/s

Top Speed

Speedometer Forward Thrusters T2 Box Thrusters 6 Triangle Thrusters 8 Braking Thrusters T2 Maneuver Thrusters 8 Maneuver Thrusters T2 Maneuver Thrusters 18

Propellant

8M units

Propellant Capacity

Propellant Network Medium Tanks 2 Propellant Time Panel

Power and Fuel

6,000 e/s

Total Power Generation

Dynamic Generator Rate Min Generator Rate Variable Batteries 20 Power Generation T2 Fuel Chambers 2 Generators 6 Spare Rods 2 Fuel Time Panel

Utility Systems

Transponder Ping Function Resource Bridge Timer Panel Odometer Panel

Videos

Starbase - Community Ship Showcase - Vinteo's first "Small Fighter" !

Channel: Krawll Unchained

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 30,361 17.6
Ajatite Ore
Ajatite Ore 9,722 5.6
Arkanium Ore
Arkanium Ore 371 0.2
Bastium Ore
Bastium Ore 21,333 12.3
Charodium Ore
Charodium Ore 43,585 25.2
Exorium Ore
Exorium Ore 357 0.2
Glass
Glass 3,417 2
Ice
Ice 8,000 4.6
Karnite Crystal
Karnite Crystal 132 0.1
Kutonium Ore
Kutonium Ore 43 0
Nhurgite Crystal
Nhurgite Crystal 13,635 7.9
Surtrite Crystal
Surtrite Crystal 27,477 15.9
Vokarium Ore
Vokarium Ore 32,011 18.5
Total ore 190,444 110.2

Credits Cost

Credits
Assembly 65,694
Manufacturing 907,518
Total 973,212
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

Download v1.1.0 (current)

All Blueprints

Version
v1.1.0 Current Download
v1.0.2 Download
v1.0.1 Download
v1.0.0 Download
EGOTech's free blueprints and any of its derivatives can be freely distributed but are not to be sold in game or otherwise. License

Usage

To enter the ship, there is a button in front the cockpit that will open the glass Canopy. There is also a button for Hatch below the ship. Buttons for these are available in the pilot console.

Flying the Ship

Pilot Console

Interface Function
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Aim Reduces the response time of key presses for pitch and yaw.
Turtle Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust.
Sloth (Right Console) Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode.
Transponder Toggle & Ping Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds
Speed Current speed of the ship in m/s.
ISAN2, Heading, Dest, DTW, Deltas, WP, Up, Down, Save & Home See ISAN Waypoint System for more informaton.
Timer See Timer.
Odometer See Odometer.
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Shutdown Turns off fuel chambers.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
Generator Current generator rate, maximum of 100%.
Min Generator Limit & Min Gen Toggle and sets minimum generator rate. See Managing Power and Fuel.
Fuel Rod Left & Fuel Rod Right Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each.
Propellant Total propellant remaining in propellant tanks, maximum of 8,000,000 units.
PropTime Time and distance remaining of propellant based on current usage.
FuelTime Time and distance remaining of fuel based on current usage.
Flow In & Flow Out Toggle flow modes of resource bridges. See Refilling Propellant.
Canopy Open and closes the cockpit glass canopy.
Hatch Open and closes the hatch below the ship.
Service Open and closes the service hatches on either side the ship for access to the fuel rods and ammo magazines.

See Flight Systems on how to fly the ship and use its flight systems.

Combat

Interface Function
Fire Fire lasers, best bound to a key and held down to fire.
Combat Activates combat mode which enables lasers and starts charging them.
Crosshair Activates beam crosshair.
Laser Ammo Right 1, Laser Ammo Right 2, Laser Ammo Left 1 & Laser Ammo Left 2 Ammo remaining on lasers, maximum of 600 units for each.
Laser Ammo Heat 1, Laser Heat Right 2, Laser Heat Left 1 & Laser Heat Left 2 Heat generated on lasers, maximum of 1,000 units for each.
Laser Ammo Power 1, Laser Power Right 2, Laser Power Left 1 & Laser Power Left 2 Power remaining on lasers, maximum of 5,000 units for each.
Red lights Each row of four lights for each laser representing heat. Each light represents 200 units of power. Blinks when heat reaches 600 units.
Blue lights Each row of four lights for each laser representing ammo. Each light represents 150 ammo. Blinks when ammo drops below reaches 150.
Green lights Each row of four lights for each laser representing power. Each light represents 1,250 units of power. Blinks when power drops below 1,250.

When entering combat, activate Combat to turn on lasers and start charging the lasers. Crosshair activates the beam crosshair for target aimming. Use Fire to fire the lasers. It is best used bound to a key and then holding down the key to fire. Lasers fire alternating in pairs of one each of each side.

For longer sustained firing, activate Min Gen with a Min Generator Rate of 100.

Open the Service hatches for access to the ammo magazines.

Managing Power and Fuel

See Power and Fuel Systems on how to manage ship power and refuel.

Open the Service hatches for access to the fuel rods.

Refilling Propellant

See Propellant Systems on how to refill propellant.

Known Issues

  • The ship has practically no armour
  • I have pretty much zero combat experience and this is my first fighter
  • This ship has not been tested in combat at all

Frequently Asked Questions

For more general questions, please check the FAQ here.

Links

Changelog

v1.1.0 (Current) - 23/05/2022

  • Painted thrusters' convertors black
  • Replaced RadiationRate panel with HeatTransferRate
  • Added StoredHeat display
  • Added two heat sinks
  • Reduced radiators to two bases
  • Added speedometer

v1.0.2 - 12/02/2022

  • Replaced ammo magazines to get new 600 capacity
  • Updated ammo displays and lights to reflect the new capacity
  • Painted all maneuver thrusters fully black
  • Painted forward thrusters black and red

v1.0.1 - 26/01/2022

  • Added Shutdown button, shuffled controls a bit to make space
  • Added name decals
  • Added help chip with ship manual URL

v1.0.0 - 07/01/2022

  • Initial release

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UPDATED v1.1.0 20230624195310_1.jpg

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