The Hexxer Trio is the enlarged version of the Hexxer for hauling the maximum three T10 asteroids, designed to be used in the safe zone. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids.
Hauling Capacity
Top Speed (empty)
Propellant Capacity
Total Power Generation
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 66,454 | 38.5 | |
Ajatite Ore | 28,735 | 16.6 | |
Arkanium Ore | 1,790 | 1 | |
Bastium Ore | 90,970 | 52.6 | |
Charodium Ore | 105,248 | 60.9 | |
Exorium Ore | 5,405 | 3.1 | |
Ice | 16,000 | 9.3 | |
Karnite Crystal | 1,942 | 1.1 | |
Kutonium Ore | 3,097 | 1.8 | |
Nhurgite Crystal | 84,441 | 48.9 | |
Vokarium Ore | 79,515 | 46 | |
Total ore | 483,597 | 279.9 |
Credits | |
---|---|
Assembly | 226,168 |
Manufacturing | 548,625 |
Total | 774,793 |
Version | ||
---|---|---|
v1.1.0 |
|
|
v1.0.1 |
|
|
v1.0.0 |
|
Interface | Function |
---|---|
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle , TurtleRate |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust. |
Sloth , Sensitivity |
Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust. |
Profiles |
Adjusts preset flight profiles. See Flight Profiles. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Speed |
Current speed in metres per second. |
StrengthFactor |
Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
Transponder Toggle & Ping |
Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds |
Distance & Range |
Distance for rangefinder. Range toggles the rangefinders. |
Scan , Material , & Credits |
Material scanning controls. See Scanning Asteroids. |
Approach & Load |
Cargo loading controls. See Loading Asteroids. |
Timer |
See Timer. |
See Flight Systems on how to fly the ship and use its flight systems.
Interface | Function |
---|---|
Propellant |
Total propellant remaining in propellant tanks, maximum of 10,000,000 units. |
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Rate & Min Gen |
Toggle and sets minimum generator rate. See Managing Power and Fuel. |
Fuel Rod 1 to Fuel Rod 10 |
Total fuel remaining on fuel rods, maximum of 300,000 units each. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
See Power and Fuel Systems on how to manage ship power and refuel.
See Propellant Systems on how to refill propellant.
Scan
turns on the material scanner. The beam has a range of 100m.
Point the beam at an asteroid and Material
will show the materials in the asteroid along with the volume of each in stacks.
Credits
will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations.
The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.
Interface | Function |
---|---|
Cargo Load , Toggle & Distance |
Individual cargo loading controls. |
Cargo Scan & Reset |
Individual cargo scanning controls. |
HoldTop , HoldRight & HoldLeft |
Individual cargo estimated credits. |
Total Credits (k) |
Total estimated credits currently held in all cargo holds. |
Unload |
Turns off all cargo lock beams. |
Approach an asteroid by pointing the one of the cargo rangefinders at an asteroid and activating Load
on the specific cargo compartment to approach.
This will guide the ship to around 6m of the asteroid. Once the asteroid is in place the cargo lock beam should activate itself.
All these can be done with the automated Load
function on the pilot center console. This will load asteroid in the order of top, bottom right and finally bottom left. Point the correct rangefinder at the asteroid you wish to load and activate Load
. This is activate the Load
of the correct compartment.
Once the asteroid is locked, the asteroid will be scanned and the estimated credits value of the asteroid will be displayed in the relevant HoldTop
, HoldRight
and HoldLeft
. The Total Credits
for all hold will also be shown.
Unload
will turn of all cargo lock beams and also reset all hold scans.
Load
is deactivated before completing. To reset, activate all lock beams and activate Load
for all compartments. Then all lock beams can be deactivated.Here is an estimated breakdown of 468Mv (T10) asteroids from the safe zone I got during testing.
Material | Volume | Credits |
---|---|---|
Ice/Vokarium | 486Mv | 371k |
Ajatite/Charodium | 486Mv | 631k |
Valkite/Bastium | 486Mv | 272k |
Ice/Nhurgite | 486Mv | 581k |
Timer
panel to top right consoleStrengthFactor
panel to center consoleDurabilityErrors
panelSloth
Ping
functionUnload
to also reset hold scansLoad
is turned off in the middle of loadingThe Hexxer is a ship for hauling small asteroids, designed to be used in the safe zone. It uses six tractor beams to pull asteroids into six compartments of cargo lock beams in a hex pattern. It has load automation to approach and load asteroids in the right order to balance the ship as much as possible as well as a material scanner that gives estimated credits for selling the asteroids.
Copyright 2024 Vincent Teo
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