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Starbase Ships by EGOTech

Photos Features Videos Build Cost Download Usage Known Issues FAQ Links Changelog Similar Ships

Hexxer Trio v1.1.0

Free Asteroid Hauler Hexxer Series T2 Generators T2 Thrusters Cargo Lock Beam Large Asteroid Hold

The Hexxer Trio is the enlarged version of the Hexxer for hauling the maximum three T10 asteroids, designed to be used in the safe zone. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids.

Features

The listed features reflects the current version of the ship.

Key Features

Asteroid Hauling

3 x T10

Hauling Capacity

Cargo Lock Beams Load Automation Automated Approach Load in Order Loading Speed Fast

Asteroid Scanning

Material scanner that will output the volume in stacks plus the estimated credits paid for dropping the asteroid off at Origin stations

Total Credits

Material scanner for each cargo hold that provides estimated credits for each hold and total credits

Standard Features

Flight Systems

Flight Modes Cruise Mode Turtle Mode Variable Sloth Mode Variable Flight Profiles

Propulsion

148 m/s

Top Speed (empty)

Speedometer Forward Thrusters T2 Triangle Thrusters 122 Braking Thrusters T2 Triangle Thrusters 16 Maneuver Thrusters T2 Triangle Thrusters 24

Propellant

16M units

Propellant Capacity

Propellant Network Medium Tanks 4

Power and Fuel

45,000 e/s

Total Power Generation

Dynamic Generator Rate Min Generator Rate Variable Batteries 144 Power Generation T2 Fuel Chambers 10 Generators 30 T1 Enhancers 30 Spare Rods 10

Utility Systems

Transponder Ping Function Timer Panel Resource Bridge

Videos

Hexxer Trio - T10 Asteroid Hauling Trip! 1.11 million credits in 18 minutes

Channel: EGOTech

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 66,454 38.5
Ajatite Ore
Ajatite Ore 28,735 16.6
Arkanium Ore
Arkanium Ore 1,790 1
Bastium Ore
Bastium Ore 90,970 52.6
Charodium Ore
Charodium Ore 105,248 60.9
Exorium Ore
Exorium Ore 5,405 3.1
Ice
Ice 16,000 9.3
Karnite Crystal
Karnite Crystal 1,942 1.1
Kutonium Ore
Kutonium Ore 3,097 1.8
Nhurgite Crystal
Nhurgite Crystal 84,441 48.9
Vokarium Ore
Vokarium Ore 79,515 46
Total ore 483,597 279.9

Credits Cost

Credits
Assembly 226,168
Manufacturing 548,625
Total 774,793
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

Download v1.1.0 (current)

All Blueprints

Version
v1.1.0 Current Download
v1.0.1 Download
v1.0.0 Download
EGOTech's free blueprints and any of its derivatives can be freely distributed but are not to be sold in game or otherwise. License

Usage

Flying the Ship

Pilot Console

Interface Function
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle, TurtleRate Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust.
Sloth, Sensitivity Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust.
Profiles Adjusts preset flight profiles. See Flight Profiles.
Aim Reduces the response time of key presses for pitch and yaw.
Speed Current speed in metres per second.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
Transponder Toggle & Ping Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds
Distance & Range Distance for rangefinder. Range toggles the rangefinders.
Scan, Material, & Credits Material scanning controls. See Scanning Asteroids.
Approach & Load Cargo loading controls. See Loading Asteroids.
Timer See Timer.

See Flight Systems on how to fly the ship and use its flight systems.

Managing Power, Fuel and Propellant

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 10,000,000 units.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
Generator Current generator rate, maximum of 100%.
Min Generator Rate & Min Gen Toggle and sets minimum generator rate. See Managing Power and Fuel.
Fuel Rod 1 to Fuel Rod 10 Total fuel remaining on fuel rods, maximum of 300,000 units each.
Shutdown Will turn off all fuel chambers thus shutting down generators.

Managing Power and Fuel

See Power and Fuel Systems on how to manage ship power and refuel.

Refilling Propellant

See Propellant Systems on how to refill propellant.

Scanning Asteroids

Scanner

Scan turns on the material scanner. The beam has a range of 100m. Point the beam at an asteroid and Material will show the materials in the asteroid along with the volume of each in stacks. Credits will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations. The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.

Loading Asteroids

Pilot Left Console

Interface Function
Cargo Load, Toggle & Distance Individual cargo loading controls.
Cargo Scan & Reset Individual cargo scanning controls.
HoldTop, HoldRight & HoldLeft Individual cargo estimated credits.
Total Credits (k) Total estimated credits currently held in all cargo holds.
Unload Turns off all cargo lock beams.

Approach an asteroid by pointing the one of the cargo rangefinders at an asteroid and activating Load on the specific cargo compartment to approach. This will guide the ship to around 6m of the asteroid. Once the asteroid is in place the cargo lock beam should activate itself.

All these can be done with the automated Load function on the pilot center console. This will load asteroid in the order of top, bottom right and finally bottom left. Point the correct rangefinder at the asteroid you wish to load and activate Load. This is activate the Load of the correct compartment.

Once the asteroid is locked, the asteroid will be scanned and the estimated credits value of the asteroid will be displayed in the relevant HoldTop, HoldRight and HoldLeft. The Total Credits for all hold will also be shown.

Unload will turn of all cargo lock beams and also reset all hold scans.

Known Issues

  • For version 1.0.0: Ship can get stuck in load sequence if Load is deactivated before completing. To reset, activate all lock beams and activate Load for all compartments. Then all lock beams can be deactivated.
  • When asteroids are loaded more on one side, the ship can become unbalanced and appraoch will not work as well. Manual appraoch would probably be better.
  • Currently there are no navigation features but will possibly add ISAN and Compass in the future if this ship becomes useful to Endos

Frequently Asked Questions

How much can I make from hauling safe zone asteroids?

Here is an estimated breakdown of 468Mv (T10) asteroids from the safe zone I got during testing.

Material Volume Credits
Ice/Vokarium 486Mv 371k
Ajatite/Charodium 486Mv 631k
Valkite/Bastium 486Mv 272k
Ice/Nhurgite 486Mv 581k
For more general questions, please check the FAQ here.

Links

Changelog

v1.1.0 (Current) - 07/06/2024

  • Moved Timer panel to top right console
  • Moved StrengthFactor panel to center console
  • Removed DurabilityErrors panel
  • Increased size of right console and reshuffled panels and buttons
  • Moved help chip to right console
  • Added roll to be impacted by Sloth
  • Upgarded transponder system to one with the Ping function
  • Added flight profiles system
  • Increased size of left console and reshuffled panels and buttons
  • Moved top center cargo lock beams above cockpit to improve pilot visibility
  • Changed main material scanner system to be continously scanning
  • Added another row of YOLOL racks
  • Added material scanner for each cargo hold
  • Changed Unload to also reset hold scans
  • Added credits display for each cargo hold and total credits
  • Added a missing enhancer for one of the generators

v1.0.1 - 24/05/2024

  • Fixed bug where ship will be stuck in loading mode if Load is turned off in the middle of loading
  • Reduced asteroid lock distance by 0.5m to lock slightly closer to ship
  • Added speedometer
  • Added cruise safety chip
  • Moved pilot seat slightly forward

v1.0.0 - 22/05/2024

  • Initial release

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