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Starbase Ships by EGOTech

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Hexxer v1.1.0

Free Asteroid Hauler Rando Ship Shop T2 Generators T2 Thrusters Cargo Lock Beam Tractor Beam Small Asteroid Hold

The Hexxer is a ship for hauling small asteroids, designed to be used in the safe zone. It uses six tractor beams to pull asteroids into six compartments of cargo lock beams in a hex pattern. It has load automation to approach and load asteroids in the right order to balance the ship as much as possible as well as a material scanner that gives estimated credits for selling the asteroids. It has similar functions to the Rocker but loads a little quicker and has one more compartment.

The Hexxer is also available to buy in game at Hangar Showroom 1 of Rando 1 Ship Shop at stations with Rando ship shops.

Features

  • Standard Cruise function
  • Turtle and Sloth function with adjustable rates
  • 15 T2 generators with five T2 fuel chambers and 10 spare rods on racks
  • Four medium propellant tanks with 16,000,000 units of propellant
  • 52 batteries
  • 72 T2 triangle thrusters providing forward thrust
  • 32 T2 maneuver thrusters providing braking thrust
  • 48 T2 maneuver thrusters
  • Six tractors beam which will load asteroids into six compartments with cargo lock beams
  • Load automation that will load asteroids into the right container in the right order
  • Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations
  • Rangefinder to help judge forward distance and for approach
  • Resource bridge for refueling
  • 148m/s when empty
A premium version, the is available for purchase.

Videos

Crispy demos the Hexxer by Egomaniac

Channel: CrispyChestnuts

Build Cost

Material Cost

Material Volume (kv) Stacks
Aegisium Ore
Aegisium Ore 38,400 22.2
Ajatite Ore
Ajatite Ore 18,386 10.6
Arkanium Ore
Arkanium Ore 994 0.6
Bastium Ore
Bastium Ore 55,771 32.3
Charodium Ore
Charodium Ore 55,533 32.1
Exorium Ore
Exorium Ore 1,948 1.1
Ice
Ice 16,000 9.3
Karnite Crystal
Karnite Crystal 19 0
Kutonium Ore
Kutonium Ore 7,226 4.2
Nhurgite Crystal
Nhurgite Crystal 35,414 20.5
Vokarium Ore
Vokarium Ore 42,161 24.4
Total ore 271,853 157.3

Credits Cost

Credits
Assembly 161,269
Manufacturing 300,768
Total 462,037
TIP: Crafting your own devices, especially crates, generators, thrusters, ship tools and weapons can drastically reduce assembly cost.

Download Blueprint

Download v1.1.0 (current)

All Blueprints

Version
v1.1.0 Current Ship Shop Version Download
v1.0.1 Download
v1.0.0 Download

Usage

Flying the Ship

Pilot Console

The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.

Interface Function
ForwardThrust Current forward thrust, maximum of 10,000 units
Cruise Activates cruise control, forward thrust will not reset to zero unless turned down.
Turtle, TurtleRate Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust.
Sloth, Sensitivity Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust.
Aim Reduces the response time of key presses for pitch and yaw.
ID Toggle for the transponder.
Distance & Range Distance for rangefinder. Range toggles the rangefinders.
Scan, Material, & Credits Material scanning controls. See Scanning Asteroids.
Approach & Load Cargo loading controls. See Loading Asteroids.

Managing Power and Fuel

Pilot Right Console

Interface Function
Propellant Total propellant remaining in propellant tanks, maximum of 10,000,000 units.
Battery Shows current battery charge of the batteries, maximum of 10,000 units.
Generator Current generator rate, maximum of 100%.
Min Generator Rate & Min Gen Toggle and sets minimum generator rate. See Managing Power.
HeatTransferRate Current heat transfer rate of the heat sinks, maximum of 100%.
StoredHeat Current stored heat in the heat sinks, maximum of 15,000 units.
Fuel Rod 1, Fuel Rod 2, Fuel Rod 3, Fuel Rod 4, Fuel Rod 5 Total fuel remaining on fuel rods, maximum of 300,000 units each.
Shutdown Will turn off all fuel chambers thus shutting down generators.

Managing Power

By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the Min Generator Rate value using the switch for the minimum rate and turning on Min Gen.

Scanning Asteroids

Scanner

Scan turns on the material scanner. The beam has a range of 100m. Point the beam at an asteroid and Material will show the materials in the asteroid along with the volume of each in stacks. Credits will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations. The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.

Loading Asteroids

Pilot Left Console

Interface Function
Cargo Load & Toggle Individual cargo loading controls.
Unload Turns off all cargo lock beams.
StrengthFactor Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged.
DurabilityErrors Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors
Timer See Timer.

Approach an asteroid by pointing the center rangefinder at an asteroid and activating Approach. This will guide the ship to around 10m of the asteroid.

To load asteroids, use Load on the specific cargo compartment to use its beam to load.

Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate for any reason, you can use Toggle to active the cargo lock beam manually and it will also reset the tractor beam.

All these can be done the automated Load function on the pilot center console. Point the rangefinder at the asteroid you wish to load and activate Load. This is activate Approach and Scan as well as smartly activating the Load of the right compartment. So you can just use Load each time and it will load the asteroids to the right compartment in the right order.

Unload will turn of all cargo lock beams.

Other Stuff

Timer

On the pilot left console there is a Timer panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (U key) and clear the value of the Timer field.

Known Issues

  • When asteroids are loaded more on one side, the ship can become unbalanced and appraoch will not work as well. Manual appraoch would probably be better.
  • Currently there are no navigation features but will possibly add ISAN and Compass in the future if this ship becomes useful to Endos

Frequently Asked Questions

How much can I make from hauling safe zone asteroids?

It is not very lucrative, but here is an estimated breakdown of 45Mv asteroids (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing.

Material Volume Credits
Ice/Vokarium 45Mv 36k
Ajatite/Charodium 45Mv 58k
Valkite/Bastium 45Mv 27k
Ice/Nhurgite 45Mv 56k
For more general questions, please check the FAQ here.

Links

Changelog

v1.1.0 (Current, Ship Shop Version) - 04/05/2022

  • Added two heat sinks
  • Reduced radiators to two bases
  • Replaced RadiationRate panel with HeatTransferRate
  • Added StoredHeat panel
  • Painted both layers of generators and fuel chambers black

v1.0.1 - 03/03/2022

  • Added Unload button which turns off all cargo lock beams
  • Removed some thin floor plates on either side of cockpit for easier access to levers
  • Painted tractor beam and scanner mounts black
  • Painted triangle thrusters' bodies black and nozzles red

v1.0.0 - 01/12/2021

  • Initial release

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