The Hexxer is a ship for hauling small asteroids, designed to be used in the safe zone. It uses six tractor beams to pull asteroids into six compartments of cargo lock beams in a hex pattern. It has load automation to approach and load asteroids in the right order to balance the ship as much as possible as well as a material scanner that gives estimated credits for selling the asteroids.
The Hexxer is also available to buy in game at Hangar Showroom 1 of Rando 1 Ship Shop at stations with Rando ship shops.
Hauling Capacity
Top Speed (empty)
Propellant Capacity
Total Power Generation
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 38,400 | 22.2 | |
Ajatite Ore | 18,386 | 10.6 | |
Arkanium Ore | 994 | 0.6 | |
Bastium Ore | 55,771 | 32.3 | |
Charodium Ore | 55,533 | 32.1 | |
Exorium Ore | 1,948 | 1.1 | |
Ice | 16,000 | 9.3 | |
Karnite Crystal | 19 | 0 | |
Kutonium Ore | 7,226 | 4.2 | |
Nhurgite Crystal | 35,414 | 20.5 | |
Vokarium Ore | 42,161 | 24.4 | |
Total ore | 271,853 | 157.3 |
Credits | |
---|---|
Assembly | 161,269 |
Manufacturing | 300,768 |
Total | 462,037 |
Version | ||
---|---|---|
v1.1.0 |
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v1.0.1 |
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v1.0.0 |
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Interface | Function |
---|---|
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle , TurtleRate |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust. |
Sloth , Sensitivity |
Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
ID |
Toggle for the transponder. |
Distance & Range |
Distance for rangefinder. Range toggles the rangefinders. |
Scan , Material , & Credits |
Material scanning controls. See Scanning Asteroids. |
Approach & Load |
Cargo loading controls. See Loading Asteroids. |
See Flight Systems on how to fly the ship and use its flight systems.
Interface | Function |
---|---|
Propellant |
Total propellant remaining in propellant tanks, maximum of 10,000,000 units. |
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Rate & Min Gen |
Toggle and sets minimum generator rate. See Managing Power and Fuel. |
HeatTransferRate |
Current heat transfer rate of the heat sinks, maximum of 100%. |
StoredHeat |
Current stored heat in the heat sinks, maximum of 15,000 units. |
Fuel Rod 1 , Fuel Rod 2 , Fuel Rod 3 , Fuel Rod 4 , Fuel Rod 5 |
Total fuel remaining on fuel rods, maximum of 300,000 units each. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
See Power and Fuel Systems on how to manage ship power and refuel.
See Propellant Systems on how to refill propellant.
Scan
turns on the material scanner. The beam has a range of 100m.
Point the beam at an asteroid and Material
will show the materials in the asteroid along with the volume of each in stacks.
Credits
will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations.
The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.
Interface | Function |
---|---|
Cargo Load & Toggle |
Individual cargo loading controls. |
Unload |
Turns off all cargo lock beams. |
StrengthFactor |
Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
DurabilityErrors |
Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors |
Timer |
See Timer. |
Approach an asteroid by pointing the center rangefinder at an asteroid and activating Approach
. This will guide the ship to around 10m of the asteroid.
To load asteroids, use Load
on the specific cargo compartment to use its beam to load.
Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate for any reason, you can use Toggle
to active the cargo lock beam manually and it will also reset the tractor beam.
All these can be done the automated Load
function on the pilot center console. Point the rangefinder at the asteroid you wish to load and activate Load
. This is activate Approach
and Scan
as well as smartly activating the Load
of the right compartment. So you can just use Load
each time and it will load the asteroids to the right compartment in the right order.
Unload
will turn of all cargo lock beams.
It is not very lucrative, but here is an estimated breakdown of 45Mv asteroids (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing.
Material | Volume | Credits |
---|---|---|
Ice/Vokarium | 45Mv | 36k |
Ajatite/Charodium | 45Mv | 58k |
Valkite/Bastium | 45Mv | 27k |
Ice/Nhurgite | 45Mv | 56k |
RadiationRate
panel with HeatTransferRate
StoredHeat
panelUnload
button which turns off all cargo lock beamsThe Hexxer Trio is the enlarged version of the Hexxer for hauling the maximum three T10 asteroids, designed to be used in the safe zone. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids.
Copyright 2024 Vincent Teo
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