The Hexxer is a ship for hauling small asteroids, designed to be used in the safe zone. It uses six tractor beams to pull asteroids into six compartments of cargo lock beams in a hex pattern. It has load automation to approach and load asteroids in the right order to balance the ship as much as possible as well as a material scanner that gives estimated credits for selling the asteroids. It has similar functions to the Rocker but loads a little quicker and has one more compartment.
The Hexxer is also available to buy in game at Hangar Showroom 1 of Rando 1 Ship Shop at stations with Rando ship shops.
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 38,400 | 22.2 | |
Ajatite Ore | 18,386 | 10.6 | |
Arkanium Ore | 994 | 0.6 | |
Bastium Ore | 55,771 | 32.3 | |
Charodium Ore | 55,533 | 32.1 | |
Exorium Ore | 1,948 | 1.1 | |
Ice | 16,000 | 9.3 | |
Karnite Crystal | 19 | 0 | |
Kutonium Ore | 7,226 | 4.2 | |
Nhurgite Crystal | 35,414 | 20.5 | |
Vokarium Ore | 42,161 | 24.4 | |
Total ore | 271,853 | 157.3 |
Credits | |
---|---|
Assembly | 161,269 |
Manufacturing | 300,768 |
Total | 462,037 |
Version | ||
---|---|---|
v1.1.0 |
|
|
v1.0.1 |
|
|
v1.0.0 |
|
The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.
Interface | Function |
---|---|
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle , TurtleRate |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust. |
Sloth , Sensitivity |
Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
ID |
Toggle for the transponder. |
Distance & Range |
Distance for rangefinder. Range toggles the rangefinders. |
Scan , Material , & Credits |
Material scanning controls. See Scanning Asteroids. |
Approach & Load |
Cargo loading controls. See Loading Asteroids. |
Interface | Function |
---|---|
Propellant |
Total propellant remaining in propellant tanks, maximum of 10,000,000 units. |
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Rate & Min Gen |
Toggle and sets minimum generator rate. See Managing Power. |
HeatTransferRate |
Current heat transfer rate of the heat sinks, maximum of 100%. |
StoredHeat |
Current stored heat in the heat sinks, maximum of 15,000 units. |
Fuel Rod 1 , Fuel Rod 2 , Fuel Rod 3 , Fuel Rod 4 , Fuel Rod 5 |
Total fuel remaining on fuel rods, maximum of 300,000 units each. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the Min Generator Rate
value using the switch for the minimum rate and turning on Min Gen
.
Scan
turns on the material scanner. The beam has a range of 100m.
Point the beam at an asteroid and Material
will show the materials in the asteroid along with the volume of each in stacks.
Credits
will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations.
The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.
Interface | Function |
---|---|
Cargo Load & Toggle |
Individual cargo loading controls. |
Unload |
Turns off all cargo lock beams. |
StrengthFactor |
Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
DurabilityErrors |
Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors |
Timer |
See Timer. |
Approach an asteroid by pointing the center rangefinder at an asteroid and activating Approach
. This will guide the ship to around 10m of the asteroid.
To load asteroids, use Load
on the specific cargo compartment to use its beam to load.
Once the asteroid is in place the cargo lock beam should activate itself and the tractor beam will reset. If it does not activate for any reason, you can use Toggle
to active the cargo lock beam manually and it will also reset the tractor beam.
All these can be done the automated Load
function on the pilot center console. Point the rangefinder at the asteroid you wish to load and activate Load
. This is activate Approach
and Scan
as well as smartly activating the Load
of the right compartment. So you can just use Load
each time and it will load the asteroids to the right compartment in the right order.
Unload
will turn of all cargo lock beams.
On the pilot left console there is a Timer
panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (U
key) and clear the value of the Timer
field.
It is not very lucrative, but here is an estimated breakdown of 45Mv asteroids (with a rough breakdown of 35Mv shell and 10Mv core) from the safe zone I got during testing.
Material | Volume | Credits |
---|---|---|
Ice/Vokarium | 45Mv | 36k |
Ajatite/Charodium | 45Mv | 58k |
Valkite/Bastium | 45Mv | 27k |
Ice/Nhurgite | 45Mv | 56k |
RadiationRate
panel with HeatTransferRate
StoredHeat
panelUnload
button which turns off all cargo lock beamsThe Rocker is an asteroid hauling ship. It is designed to be used in the safe zone and haul small asteroids. It uses a tractor beam to position asteroids into five compartments of cargo lock beams in a circular pattern. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids.
The Rocker Duo is a asteroid hauling ship that is bascially two Rockers mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids.
The Flipper is a ship for hauling a single T10 asteroid, designed to be used in the safe zone. It flies in one direction to easily load the asteroid and then you can flip around and fly load in the opposite direction, still with decent speed.