The Flipper is a ship for hauling a single T10 asteroid, designed to be used in the safe zone. It flies in one direction to easily load the asteroid and then you can flip around and fly load in the opposite direction, still with decent speed. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids.
Hauling Capacity
Top Speed (empty)
Propellant Capacity
Total Power Generation
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 64,348 | 37.2 | |
Ajatite Ore | 16,093 | 9.3 | |
Arkanium Ore | 1,013 | 0.6 | |
Bastium Ore | 83,551 | 48.4 | |
Charodium Ore | 133,769 | 77.4 | |
Exorium Ore | 2,143 | 1.2 | |
Ice | 48,000 | 27.8 | |
Karnite Crystal | 19 | 0 | |
Kutonium Ore | 2,065 | 1.2 | |
Nhurgite Crystal | 102,142 | 59.1 | |
Vokarium Ore | 67,081 | 38.8 | |
Total ore | 520,222 | 301.1 |
Credits | |
---|---|
Assembly | 154,687 |
Manufacturing | 548,973 |
Total | 703,659 |
Version | ||
---|---|---|
v1.1.1 |
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|
v1.1.0 |
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v1.0.0 |
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Interface | Function |
---|---|
ForwardThrust , Thrust |
Current forward thrust, maximum of 10,000 units |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Turtle , TurtleRate |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate (percent) of full thrust. |
Sloth , Sensitivity |
Activates sloth mode which sets yaw and pitch thrust to a maximum limit of Sensitivity (percent) of full thrust. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Distance , Reach & Range |
Distance & Reach are distances for center rangefinders. Guide or the green button toggles the rangefinders. The warning lights blink red when the surronding guide lasers detect an object. |
Scan , Material , & Credits |
Material scanning controls. See Scanning Asteroids. |
Approach , Load & Cargo |
Cargo loading controls. See Loading Asteroids. |
Timer |
See Timer. |
See Flight Systems on how to fly the ship and use its flight systems.
Interface | Function |
---|---|
Propellant |
Total propellant remaining in propellant tanks, maximum of 10,000,000 units. |
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Limit & Min Gen |
Toggle and sets minimum generator rate. See Managing Power and Fuel. |
HeatTransferRate |
Current heat transfer rate of the heat sinks, maximum of 100%. |
Fuel Rod 1 , Fuel Rod 2 , Fuel Rod 3 , Fuel Rod 4 , Fuel Rod 5 , Fuel Rod 6 , Fuel Rod 7 , Fuel Rod 8 |
Total fuel remaining on fuel rods, maximum of 300,000 units each. |
Shutdown |
Will turn off all fuel chambers thus shutting down generators. |
StrengthFactor |
Current strength of ship. May fluctuate as asteroid is loaded. Anything below 1.0 means ship is damaged. |
ID |
Toggle for the transponder. |
See Power and Fuel Systems on how to manage ship power and refuel.
See Propellant Systems on how to refill propellant.
Scan
turns on the material scanner. The beam has a range of 100m.
Point the beam at an asteroid and Material
will show the materials in the asteroid along with the volume of each in stacks.
Credits
will show the estimated amount of credits you will get for the asteroid if you drop it off at Origin stations.
The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. This only has data for safe zone materials. The total volume of the asteroid in Mv is also shown.
Approach an asteroid by pointing the center rangefinder at an asteroid and activating Approach
. This will guide the ship to around 2m of the asteroid. Cargo
will activate the cargo lock beams.
All these can be done the automated Load
function on the pilot center console. Point the rangefinder at the asteroid you wish to load and activate Load
. This is activate Approach
and Scan
as well as smartly activating the Cargo
when the asteroid is in place.
Here is an estimated breakdown of 468Mv (T10) asteroids from the safe zone I got during testing.
Material | Volume | Credits |
---|---|---|
Ice/Vokarium | 486Mv | 371k |
Ajatite/Charodium | 486Mv | 631k |
Valkite/Bastium | 486Mv | 272k |
Ice/Nhurgite | 486Mv | 581k |
Distance
panelThe Hexxer Trio is the enlarged version of the Hexxer for hauling the maximum three T10 asteroids, designed to be used in the safe zone. It has load automation to approach and load the asteroid as well as a material scanner that gives estimated credits for selling the asteroids.
The Hexxer is a ship for hauling small asteroids, designed to be used in the safe zone. It uses six tractor beams to pull asteroids into six compartments of cargo lock beams in a hex pattern. It has load automation to approach and load asteroids in the right order to balance the ship as much as possible as well as a material scanner that gives estimated credits for selling the asteroids. It has similar functions to the Rocker but loads a little quicker and has one more compartment.
The Rocker is an asteroid hauling ship. It is designed to be used in the safe zone and haul small asteroids. It uses a tractor beam to position asteroids into five compartments of cargo lock beams in a circular pattern. It has load automation to approach and load asteroids in the right order as well as a material scanner that gives estimated credits for selling the asteroids.
The Rocker Duo is a asteroid hauling ship that is bascially two Rockers mashed together. It is designed to be used in the safe zone and haul small asteroids. It uses two tractor beams to position asteroids into two sets of five compartments of cargo lock beams in a circular pattern so it can hold up to ten asteroids.
Copyright 2024 Vincent Teo
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