The Fisher is a larger salvager ship with enough power generation to tow a ship of up to 20,000,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam. It also has exposed frames to easily bolt on salvaged parts on each side.
Maximum Towing Capacity
Material Capacity
Top Speed (empty)
Propellant Capacity
Total Power Generation
Material | Volume (kv) | Stacks | |
---|---|---|---|
Aegisium Ore | 94,221 | 54.5 | |
Ajatite Ore | 9,713 | 5.6 | |
Arkanium Ore | 49,378 | 28.6 | |
Bastium Ore | 172,301 | 99.7 | |
Charodium Ore | 127,118 | 73.6 | |
Corazium Ore | 7,425 | 4.3 | |
Exorium Ore | 19,507 | 11.3 | |
Glass | 6,093 | 3.5 | |
Ice | 144,000 | 83.3 | |
Karnite Crystal | 6,487 | 3.8 | |
Kutonium Ore | 12,106 | 7 | |
Lukium Ore | 15,481 | 9 | |
Nhurgite Crystal | 133,476 | 77.2 | |
Vokarium Ore | 102,449 | 59.3 | |
Ymrium Ore | 22,882 | 13.2 | |
Total ore | 922,636 | 533.9 |
Credits | |
---|---|
Assembly | 247,402 |
Manufacturing | 864,387 |
Total | 1,111,788 |
Version | ||
---|---|---|
v1.0.1 |
|
|
v1.0.0 |
|
To enter the ship, there is a button on top of the ship that will open Hatch
. Once inside you can also open and close the cockpit glass Canopy
. Buttons for these are available in the pilot left side console.
Interface | Function |
---|---|
ForwardThrust |
Current forward thrust, maximum of 10,000 units |
Speed |
Current speed in metres per second. |
Range & Distance |
Activates center rangefinder, with Distance showing distance to object. |
Cruise |
Activates cruise control, forward thrust will not reset to zero unless turned down. |
Aim |
Reduces the response time of key presses for pitch and yaw. |
Turtle |
Activates turtle mode which sets forward thrust to a maximum limit of TurtleRate of full thrust. |
Sloth |
(Right Console) Activates the low sensitvity mode of pitch and yaw by limiting thrust. Use the Sensitivity switch to set the maximum thrust rate of sloth mode. |
Transponder Toggle & Ping |
Transponder controls, Toggle turns on and off ship transponder while Ping will activate transponder for three seconds |
Nav , Autopilot , Avoidance & Target |
Autopilot controls. See Autopilot and Crash Avoidance. |
ISAN2 |
Current ISAN coordinates of ship. |
NavGrid , NavP , NavC & Attitude |
NavGrid system, see Using the Waypoint System. |
Tow Status , Tow Mass , Tow & Auto Gen |
Towing controls, see Towing ships. |
Timer |
See Timer. |
Odometer |
See Odometer. |
SafeZone |
Whether current location is in the safe zone. |
StrengthFactor |
Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
Canopy |
Open and closes the cockpit glass canopy. |
Hatch |
Open and closes the hatch on top of the ship. |
Chair |
Spins the pilot chair between forward facing and backwards facing. |
See Flight Systems on how to fly the ship and use its flight systems.
This uses the NavGrid system. Use the Down
and Up
waypoints selectors to select waypoint. The selected waypoint information is shown on NavP
and NavC
panels.
On the pilot center console, NavGrid
will show the compass towards the selected waypoint while Attitude
will show the ship's pitch, heading and roll directions. NavGrid
is best used while not moving.
Use Set
to save waypoint of current location to the current selected waypoint position.
To edit currently selected waypoint, use your U
tool to add name, X, Y and Z values to nName
, nX
, nY
and nZ
respectively. Then use the Save
button to save.
NOTE: Waypoint 1 to 6 are presets and can not be over written.
Use Load to Auto Pilot
to load curretnly selected waypoint to Target
to be used with the auto pilot system.
The ship uses a modified version of NavCas which uses the 3 in 1 ISAN from Compass. Waypoints are loaded from NavGrid waypoint system.
Use while the ship is stationary. Activating Nav
will start point the ship towards Target
waypoint and deactivate itself when done. Autopilot
will activate Nav
and fly to within 5km of Target
waypoint with Avoidance
activated.
NOTE: Nav
may not be very accurate. I recommend using it in conjunction with the NavGrid compass. The dd
panel on the pilot left console shows debugging information for NavCas.
Avoidance
will activate Guides
. If the guides detect objects it will cut thrust and strafe up or down (will flash either the top or bottom Blue
warning lights on the pilot center console according to the direction) while sounding an alarm (check game settings if you do not hear the alarm).
It will also flash Red
warning lights on the pilot center console according to the position of obstacle detected. If Autopilot
is activated, it will readjust and continue its flight.
Avoids
will show the counters for number of avoidances. The Trip
counter can be reset by holding down the Avoids
Reset Trips
button.
NOTE: There is very limited coverage of range finders for the crash avoidance system. Use at your own risk!
If ISAN or NavGrid is not working, it can be reset using the Reset ISAN
button. Press once to take ISAN offline, then press again to reset.
Interface | Function |
---|---|
Battery |
Shows current battery charge of the batteries, maximum of 10,000 units. |
Generator |
Current generator rate, maximum of 100%. |
Min Generator Limit & Min Gen |
Toggle and sets minimum generator rate. |
Fuel Rod 1 to Fuel Rod 20 |
Fuel remaining on fuel rods in individual fuel chambers, maximum of 300,000 units for each. |
Shutdown |
Turns off fuel chambers. |
HeatTransferRate |
Current heat transfer rate of the heat sinks, maximum of 100%. |
Propellant |
Total propellant remaining in propellant tanks, maximum of 144,000,000 units. |
PropTime |
Time and distance remaining of propellant based on current usage. Distance is calculated from speed. |
FuelTime |
Time and distance remaining of fuel based on current usage. Distance is calculated from speed. |
WithBackup |
Same as FuelTime but takes into account backup rods available. Use the switch for Backup Rods to set the number of backup rods available. As standard there are 12 extra rods. |
See Power and Fuel Systems on how to manage ship power and refuel.
Shutdown
will turn off the fuel chambers.
See Propellant Systems on how to refill propellant.
Interface | Function |
---|---|
Tow Status |
Status of tow beam, 0 is off, 1 is on and 2 is locked on. |
Tow Mass |
Mass of locked on ship, in kilograms. |
Tow |
Activates the tow beam. |
Tow Lights |
Activates the red flashing lights at the bottom of the ship. |
Auto Gen |
Activates Min Gen with Min Generator Rate according to Tow Mass . |
BackRange & Back Distance |
Activates the back facing rangefinders and displays the distance. |
The tow beam faces out the back of the ship so position the Fisher in front of, with the back facing the ship you wish to tow. Spin the Chair
around to look out the back window and activate Tow
to turn on the tow beam. Once the tow beam is locked on the ship, the Tow Status
will be 2
and the mass of the locked ship will be shown as Tow Mass
in kilograms.
Activate Auto Gen
which will then turn on Min Gen
with a Min Generator Rate
based off the Tow Mass
. Wait till the generators reach the targeted rate before flying off.
The Fisher has enough power generation to tow a ship of a mass of up to 20ktons or 20,000,000 kilograms. For large ships, it is recommended to turn on Min Gen
to ramp up the generator before locking on and then activating Auto Gen
once locked on to adjust the Min Generator Rate
accordingly.
TIP: Remember to turn off Min Gen
after towing to save on fuel.
The Tugger is a small tug ship with enough power generation to tow a ship of up to 7,500,000kg at up to 50m/s. The pilot seat can be spun to face the back, looking out the back window for ease of locking on ships using the back facing tow beam.
Copyright 2024 Vincent Teo
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